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Before Nightingale reached Early Access, Inflexion Games invited players to help pressure-test the servers by trying to “break the portal network.” The stress test was brief, open to signed-up players, and designed to expose issues before the full Early Access launch.

The Nightingale server stress test took place on February 2, 2024. It began at 10:00 am MT and ran for four hours, ending at 2:00 pm MT the same day.
That short window was intentional. The goal was not to give players a long preview campaign, but to send a large number of Realmwalkers through the doors at once and see how the systems held up. If something wobbled, that was part of the assignment.

Earlier access to the stress test depended on receiving an email from the developer. However, a February 1 announcement clarified that everyone who signed up could download the game and play at the same time. Inflexion also said that all interested players could enter the Fae Realms rather than being admitted in smaller waves.
To request access, players needed to visit the Nightingale Steam page and click Request Access under the Join the Nightingale Playtest section.
Downloading early was recommended when available, but the servers did not open before 10:00 am MT. Having the files installed ahead of time only meant less waiting once the test began.
The test used a modified early-game scenario. It skipped the tutorial and placed each Realmwalker into the session with pre-equipped tools and gear plus several crafting recipes already unlocked.
Players were free to build out their characters during the event, and Inflexion said there were no hard limits on character building during the test. However, progress from the stress test did not carry into the Early Access launch version.
Because the event was meant to push the servers, players were told to expect rough edges. Errors, lag, glitches, disconnects, and other strange behavior were all possible. A stress test without stress would be suspiciously polite.
Inflexion directed players toward the game’s social channels, especially the official Discord server, where a dedicated feedback channel was available. Player reports from the test were meant to help the developers improve the launch version.
The event was also not covered by an NDA. Players could stream, record, and share footage publicly. Inflexion only asked that creators clearly state the footage came from the stress test rather than the Early Access release, since the test build was not final.
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