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Conquering Calradia is easier with allies, family, and someone who will tolerate your campaign map decisions. In Mount & Blade II: Bannerlord, marriage can strengthen your clan, add useful fighters, and create heirs for a longer campaign.

Marriage starts with finding an eligible noble, winning them over through conversation checks, and then negotiating with their clan leader. It is part romance, part politics, and part financial transaction, because Calradia was not built for inexpensive weddings.
By default, you cannot marry just anyone. A valid spouse must be an unmarried noble of the opposite sex. Mods can change those restrictions, including allowing marriage to clan leaders, companions, or same-sex partners, but the base game follows the standard rule set.
If you need help finding candidates, use the in-game encyclopedia. It shows whether a noble is married and lists their most recent known location. Once you choose someone to court, speak with them directly.
Male characters can begin with the line, "My lady, I wish to profess to you my most ardent admiration." Female characters can use "My lord, I notice you have not yet taken a wife." After that, end the conversation with the flirtatious option: "So... I'm glad to have the chance to spend some time together."
That starts the first Charm skill check. Your character's attributes influence the available responses, and each potential spouse weighs those traits differently. If your odds look poor, you can leave, improve the relevant stats, and return later.
After the first successful check, several in-game days must pass. Return to the noble after that time and speak with them again to trigger a second Charm check. If you succeed, the noble agrees to marry you.
Failing these checks can block the courtship, so choose dialogue carefully. Bannerlord romance is less about poetry and more about having the correct attributes at the correct time.

Agreement from your future spouse is not the final step. You still need approval from the leader of their clan. In practice, this means finding the clan leader and bargaining for the marriage.
There is no single flat price. The deal works through Bannerlord's barter system, so the cost depends on the negotiation and what you bring to the table. Bring plenty of money. Dowries are rarely cheap, and Calradian nobles do not seem interested in exposure as payment.
Once the deal is accepted, your spouse joins your clan. They may move to a fief you control, and their clan connection can provide additional units and family members. That extra strength is useful, but it also increases expenses. More people means more wages and more mouths to feed.
Children become possible when you spend time near your spouse. If your spouse is a warrior, keeping them in your party is the simplest way to pass time together. Otherwise, stay in the settlement where they are located.
After enough time, pregnancy can occur, and a child will be born a few in-game seasons later. Children cannot do much while young, but teenagers can eventually fight and help expand your clan's strength.
Marriage and children matter for two major reasons. First, spouses and offspring do not use companion slots, so they can add extra fighters without limiting your companion roster. Second, they support campaign continuity. If your main character dies, you can name a spouse or child as heir and continue the story through them.
That makes marriage useful for both role-playing and long-term strategy, especially if your Bannerlord campaign is less "quick conquest" and more "dynasty built through warfare and questionable diplomacy."
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