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Minecraft status effects can come from potions, beacons, mobs, food, and other in-game events. Some are helpful, such as Speed or Strength, while others are less friendly, such as Poison or Slowness. Commands let server owners and players apply these effects directly, which is useful for minigames, challenge worlds, testing, or a wildly unfair parkour course.
Effects require cheats in singleplayer or operator permissions on a server. They can also be placed inside command blocks if you want effects to apply automatically.

The exact command depends on whether you are playing Java Edition or Bedrock Edition, and Java has different syntax before and after version 1.13. The main values are the target player, effect ID, duration in seconds, amplifier level, and whether particles should be hidden.
The amplifier is optional, but it controls the strength of the effect. A Speed effect with no amplifier is basic Speed. Adding an amplifier increases the level. The particle setting is also optional and usually uses `true` or `false`.

For Minecraft Java 1.13 or newer, use this format:
`/effect give [targets] [effect] [seconds] [amplifier] [hideParticles]`
For example:
`/effect give Neme speed 120`
This gives the player Neme Speed for 120 seconds, or two minutes. To make the effect stronger, add an amplifier:
`/effect give Neme speed 120 2`
You can also hide particles by adding `true` at the end:
`/effect give Neme speed 120 2 true`

Older Java versions use a shorter format:
`/effect [player] [effect] [seconds] [amplifier] [hideParticles]`
For example:
`/effect Neme strength 120 2`
This gives Neme Strength for two minutes with an amplifier of 2. If you want the effect without visible particles, add `true` after the amplifier:
`/effect Neme strength 120 2 true`
Make sure the command matches your Minecraft version. Version mismatches are one of the easiest ways to make a perfectly reasonable command do absolutely nothing.

Bedrock Edition uses one main effect command format:
`/effect [player] [effect] [seconds] [amplifier] [hideParticles]`
For example:
`/effect EnderX jump_boost 60 5 true`
This gives EnderX Jump Boost for 60 seconds at level 5, with particles hidden. Higher amplifier values can create extreme results, but test carefully unless launching yourself into the sky was the entire plan.
To clear effects in Java 1.13 or newer, use:
`/effect clear [targets] [effect]`
You can include a specific effect to remove only that status, or leave it broader to clear effects from the target.
For Java 1.12 and older, use:
`/effect [player] clear`
Bedrock Edition also supports:
`/effect [player] clear`
Players can also drink milk from a bucket to remove active effects. To get milk, use an empty bucket on a cow.
First, check permissions. On servers, the player running the command must be an operator or have the correct admin permissions. In singleplayer, cheats must be enabled.
Next, confirm the command syntax for your version. Java 1.13 and newer uses `/effect give`, while older Java versions and Bedrock use the older command shape.
If effects remain active, confirm you are using the right clear command for your edition and version. If command syntax is the problem, milk is a quick fallback for normal gameplay effects.
Minecraft has limits on effect duration. Very high durations may appear as permanent effects. Vanilla Minecraft does not offer much control beyond the command values, so plugins or mods may be needed for more advanced behavior.
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