Other Games

HumanitZ Armored Frontier Update .918 Patch Notes Guide

Other Games·June 26, 2025·23 min read

HumanitZ update .918, Armored Frontier, continues the push toward the game's 1.0 release with new locations, vehicle systems, weapons, crafting options, and a long list of fixes. It follows the Saddles & Settlements update and focuses heavily on vehicles, POIs, and server-friendly quality-of-life changes.

What Armored Frontier Adds

The headline feature is vehicle upgrading. Players can craft and attach armor, use a vehicle crafting bench, manage tire wear, and install several vehicle mods. The update also expands the world with a Mining Site, Shipping Dockyard, revamped Airport, an enterable ship, and a hidden bunker.

There are new weapons too, including the P90, S Val, M4A1, and Tire Iron. The new Hacker skill and hacking device give players another way to interact with advanced locks, while locked bandit containers add high-tier loot targets that require the right tools.

Server owners should note that the developers recommended wiping and restarting existing servers to fully experience update .918's new features.

HumanitZ Armored Frontier Patch Notes

New Additions

  • New vehicle armour system with three craftable armour levels that can be attached to vehicles.
  • New vehicle crafting bench.
  • New tire system where tires wear down and need replacing. Driving without tires can affect driving.
  • New vehicle mods: fuel filter, gas tank, exhaust silencer, and car alarm.
  • New P90 Submachine Gun and P90 FN 5.7 ammo.
  • New S Val weapon.
  • New M4A1 weapon.
  • New melee weapon: Tire Iron.
  • New POIs: Mining Site, Shipping Dockyard, and Revamped Airport.
  • New ship that players can enter.
  • New hidden bunker.
  • Bandit locked containers with high-tier loot that require a crowbar, lockpick, or hacking device.
  • New backpack attachments: 10 charms, 3 toys, and the coffee cup.
  • New Hacker skill for using the hacking device on advanced locks.
  • New hacking device and craftable items needed to make it.
  • Player names above heads option for party and clan members, toggled with K.

Quality-of-Life Changes

  • Vehicle claim system changed. Unclaimed vehicles are destroyed on restart, and new vehicles respawn randomly in the world so new players have a better chance to claim one.
  • Server admins can see player names along with SteamIDs when accessing storages or vehicles.
  • Daylight values adjusted from player feedback.
  • SATNAV moved to vehicle mods.
  • Pickup radius increased to reduce pixel-perfect item grabbing.
  • Resources can be added without the build menu, though the build menu still works.
  • Dismantling storage containers with items now drops the items inside.
  • Destroying player containers with items still does not drop those items. They must be hacked or picked.
  • A sharp tool must be held to harvest meat from animals.
  • Sharp tools now lose durability when harvesting animals.
  • Player-built assets on multi-story buildings or rooftops are no longer visible from the ground floor.
  • More items can stack, including MREs and regular or advanced locks.
  • Most scrap cars respawn. Road scrap cars do not, while examples such as Auto Shop and junk yard cars do.
  • Survivors and players can no longer take damage from Zeeks while inside vehicles.
  • Door open and close prompts now move with the door.
  • AWM now uses 7.62mm ammo instead of .50 cal ammo.
  • SCAR-L changed to SCAR-H and now uses 7.62mm ammo.
  • Fire arrow icon changed, and fire arrows can no longer go in pockets.
  • Compound Bow icon updated.
  • Large backpack item menus are no longer cut off at the bottom.
  • Animal and fish traps require fewer resources to craft.
  • Rocks along Tommy's quest route were removed so he stops getting stuck.
  • Zeek collision was improved to reduce vehicle flipping.
  • Zeeks can damage players while sleeping, except in sleeping bags or tents.
  • Server performance improved.
  • Reported translation issues were updated.
  • Tutorial updated based on player feedback.
  • Demo Map updated to the current build version.

Bug Fixes

  • Horde Mode scenario completion achievement “Fortunate Son” now works.
  • Zeek backpacks disappear over time and during server restart.
  • Fingers and ankles show the correct body color with fingerless gloves and sneakers or trainers with short pants.
  • Lockpicking another player's vehicle shows the proper animation.
  • Hair no longer disappears with NVGs or clips through the new cowboy hat.
  • Airdrops no longer float.
  • Empty cans stack properly.
  • Berry bushes replicate correctly for harvesting, and berry bush animation stutter was fixed.
  • Fish traps no longer lose contents on server reset.
  • Crafting food no longer counts quickslot items in a way that allows duplication.
  • Clan creation and PIN code inputs now work with controller.
  • Build menu UI no longer shows controller prompts when not using a controller.
  • Ammo can be swapped with controller by holding reload, and ammo can be swapped while on horseback.
  • Reported fences that could not be climbed are now climbable.
  • Bunker ceilings were raised to prevent bed-related stuck spots.
  • Logging out inside a building no longer breaks camera position when logging back in.
  • New Base Gates can be shot through from the catwalk.
  • Mining node resources no longer spawn under terrain.
  • Light poles and Electric Fences no longer look unpowered when returning to render distance.
  • Crafting the Uzi at the gun bench now completes the gun-crafting achievement.
  • Tent UI says Disassemble when packing up a tent.
  • Compost Bin no longer allows water bottle duplication or bottle UI issues.
  • Siphoning fuel now gives the right values.
  • Flamethrower displays correctly in gun racks, damages vehicles and structures in PvP, damages explosive barrels, no longer uses gun repair kits to fill ammo, and no longer recovers ammo through backpack or weapon swapping.
  • Grass collision, doorway death crates, chopping logs without picking them up, lighting fires consuming multiple items, and Build Menu UI issues were fixed.
  • More than one player-built ceiling tile now disappears in build mode.
  • Electric fences damage players in PvP, and barbed wire on walls or fences damages enemies and players.
  • Glass jars are consumed when used in crafting.
  • Multiple item duplication fixes were added.
  • TPHorse command abuse was fixed with a cooldown.
  • Horse saddle duplication was fixed, saddles no longer go in pockets, horse prompts now match keyboard and mouse or controller, horse whistle works, and horses regain stamina while trotting.
  • Dog vest can be repaired.
  • Sleeping and opening settings no longer removes the HUD.
  • Survivor SUVs and locked containers now open inventory correctly.
  • Hoodies and jumpers no longer remove themselves when toggling the hood.
  • Demo saves are no longer tied to the main game.
  • Save files now populate in the LOAD GAME menu.
  • Overall Zeek kills count fire damage.
  • Hostile dogs take flamethrower damage.
  • Infinite rock spawning was removed.
  • Fish and animal traps work correctly when supplied with bait for available slots.
  • Full containers allow stackable items to stack.
  • Rocket Launcher and Grenade Launcher ammo no longer disappears when picked up.
  • Camper van no longer deletes items or food while cooking, logging in or out, or driving.
  • Vehicle gas tank prompt detection increased.
  • Generators now account for fuel can capacity.
  • Night Vision exploits were fixed.
  • CTRL plus left click transfer issues with dropped backpacks, full backpacks, and bullet casings were fixed.
  • Seed packets opened in containers now give more than one seed.
  • Sleeping Bags no longer trap the player or freeze the UI.
  • Reported roof collision issues, Bobby's questline, Roman quest item turn-ins, tutorial window destruction, and minor typos were fixed.

Known Issues

  • SGP PvP clan creation not working properly.
  • Map resetting during a crash.
  • Cursor getting stuck behind players.
  • Camera issue with CLOSE mode.
  • Female hair bandana issue.
  • Entering the wrong vehicle when two vehicles are parked too close together.
  • Unable to wake from sleep at a Survivor Camp when an NPC is too close and forces an interaction prompt.
  • Scenario Mode furniture respawns after saving, exiting, and re-entering a session.
  • Doc still has pathing issues during his quest.
  • Great Scott and Bring Him Home quests can fail intermittently.
  • Mushrooms and Red Berries can spawn when default season is set to Winter.
  • House generators missing.
  • Base gate barbed wire upgrade can craft in the wrong position.
  • Various car jack issues if keybinds are changed.
  • Snow can show inside multi-story built base structures.

Still have questions?

Come chat with us and we will get back to you as soon as possible!

Contact Support