Farming Simulator 25 patch 1.4 is available across all platforms, bringing a long list of stability fixes, AI improvements, UI adjustments, and smaller gameplay corrections. It is not a flashy content drop, but it does clean up plenty of rough edges.

Patch 1.4 focuses on systems that were not behaving consistently. Field AI workers, Go-To AI workers, menus, localization, foliage performance, and several machine visuals all received attention.
The official patch notes are listed below.
- Major improvements towards game stability
- Improved performance for various foliage types
- Various improvements for Field AI workers
- Various improvements for Go-To AI workers
- Various localization fixes and improvements
- Various visual adjustments on several machines
- Improved advanced graphic settings menu
- Improved check to fill water trailers on smaller water sources
- Improved forestry mulchers removing stumps
- Improved guidance steering line visualization
- Improved wave simulation on rice fields
- Allow starting the game with some GPUs again that only support DirectX 12 feature level 11, such as Geforce 700series. This is below the official minimum specifications, so performance and stability may not be ideal
- Disabled poplar being destructed when driving over it
- Fixed "Gone but not for cotton" achievement, sell 40 cotton bales, not saving progress properly
- Fixed "Trailer fill limit reached" icon for trailers not reliably showing for clients
- Fixed beetroots displayed on belt systems
- Fixed clipDistance mismatch on the large windmill
- Fixed color selection on geringhoff headers
- Fixed cut ravaged trees created by twister not being saved properly
- Fixed deletion of weeds with dynamic husbandries
- Fixed effect particles being displayed too dark in certain scenarios
- Fixed guidance steering working width on Agrio Dino II
- Fixed landscaping delay
- Fixed mission "deadwood" trees being sometimes outside the map border
- Fixed mission "planting soybeans" spawning with incompatible machinery
- Fixed missions for fieldwork not progressing in some cases
- Fixed mod filter for crossplay refreshing in the mods overview
- Fixed terrain paint brush not having option to switch to round shape
- Fixed texture flickering issue on the sunflower silo
- Fixed various placeables with configurable solar panels not having an income
- Fixed various weeders wheels destroying crops
- Fixed winch sync with more than 3 trees attached
- Increased fill speed from the larger water tank
- Increased height of sawmill unloading triggers to support higher trailers
- Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area
- Removed limestation pipe collision to support higher trailers
- Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range
- Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables
- JD wheel weight support to Groundking & TM1000 wheels
- Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
- Visible checkmark to downloaded mods in the mods overview
- Added "shallowWaterSimulation" placeable specialization to allow for simulated water in placeables
- The developers are continuing to work on console-related issues to improve stability and performance. Additional patches and game updates are expected.
The patch covers a lot, but some players on Reddit pointed out one missing fix: manure heaps.
Players report that manure heaps can stop generating manure after loading a save. Since manure is useful as fertilizer, that bug can force players to build new heaps instead of relying on their existing setup. Hopefully it is already on the developer checklist, preferably not buried under actual manure.