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ARK gives server admins a generous set of knobs to turn. Dino spawns, level curves, base stats, almost everything can be tuned. Stat multipliers are one of the more useful tweaks, and once you know where the file lives, it only takes a few minutes to set up.
The values you want to change live inside the `Game.ini` file. On a Linux server the default path is roughly `ShooterGame/Saved/Config/LinuxServer/Game.ini`.
To open it through your hosting panel:

Before adding any multipliers, the first line of the file needs the correct section header so the game recognizes the block. Paste it at the very top, then move on to the actual stat lines below it.
The line you add next depends on whose stats you plan to change. ARK uses three different entries:
Each group has its own entry, so you can mix them in the same file if you want to retune more than one set at the same time.
Every stat line follows the same pattern and includes two important numbers: the stat ID and the multiplier value.
As an example, say you want to double the Health of tamed dinos and triple the Melee Damage of players. You would set the tamed dino Health line to a multiplier of `2` and the player Melee Damage line to a multiplier of `3`. Add one line per stat you want to alter.
Once your lines are in place, press the green Save button at the top of the editor and start the server back up. The new multipliers take effect as soon as the world finishes loading. Hop in, level up a character or check a tamed dino, and confirm the values look right.
If the multipliers do not seem to work, the cause is almost always one of two things:
Stat multipliers are a quick way to reshape the feel of an ARK server without touching mods. Crank values up for a relaxed, accelerated playthrough, or pull them down for a brutal survival run. The flexibility is baked into the game, so you mostly just need to decide what kind of session you want to host.
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