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ARK: Survival Evolved is one of those games where serious server administration eventually pushes you into the file system. Whether you are loading custom mods, dropping in a hand-crafted map, tweaking config files, or pulling out a backup of your world, FTP is the tool that gets you there. The file tree can look intimidating at first, especially if there is also an external database handling player data, so this guide walks through both ways of connecting and points out the folders that actually matter.
Every FTP session relies on four pieces of information: the host address (IP), the port number, a username, and a password. All of these live inside your HolyHosting control panel under the file access section. Two things worth knowing up front:

There are two ways to actually use those credentials. The web panel is fastest if you just need to edit a settings file or browse around. An external FTP client like FileZilla or Cyberduck takes a minute to set up but is the right choice for anything large. Both methods use encrypted transfers, so security is not the deciding factor. Speed and file size limits are.
The browser-based file manager is the path of least resistance. There is nothing to install, nothing to configure, and you can usually finish a quick task before a desktop FTP client has even launched. The trade-off is a cap on upload size and limited preview support for certain file types.



For mod packs, large world saves, or bulk transfers, a dedicated FTP application moves data noticeably faster. FileZilla and Cyberduck are the two long-standing options. Both are free, both are widely audited, and either one works.


The bulk of what you will care about lives inside the `ShooterGame` directory. World saves, mods, server configuration, and runtime data all branch off from there. For surface-level tweaks like gamma, your panel's built-in file editor is still the quickest tool. For everything else, the locations below are the ones you will visit again and again.

Mods. Custom mods belong in the `Mods` folder under the `Content` directory. The full path is:
``` .../ShooterGame/Content/Mods ```
There are other files in the `Content` directory, but the average admin can leave them untouched.

Saves and server settings. Inside `Saved`, two folders matter. `SavedArks` holds every world save plus its backups, which is also where you go when something needs to be restored. `Config/LinuxServer` holds the configuration files that define server rules, rates, and most behavioral tweaks. Path:
``` .../ShooterGame/Saved ```
There is plenty of additional data inside `Saved`, but those two folders are the difference between a working server and one in pieces.
The connection is rejected outright. Almost always a credential problem. Re-copy the host, port, username, and password directly from the panel rather than typing them out. Confirm you are using the FTP username, not your panel login name. And verify that your internet connection is stable, since FTP failures sometimes wear the disguise of authentication errors when the real issue is a flaky network.
Uploads fail or time out partway through. The web panel caps individual transfers, so anything sizable should go through FileZilla or Cyberduck. If a desktop client is also stalling, compress the file first with 7zip or WinRAR into a single archive. A 2 GB archive is almost always easier on both ends than 2 GB of loose files, and most servers are happier processing one stream than thousands of small writes.
Files arrive incomplete or corrupted. This tends to show up on the largest transfers, on either method. Splitting a giant upload into several smaller archives is the simplest fix. Note that decompressing an archive after upload requires an FTP client that supports it, which the web panel does not, so plan the transfer with a desktop client from the start.
Come chat with us and we will get back to you as soon as possible!
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