Pocos juegos venden la desesperación como 7 Days to Die. Se acaban los vendajes, se acaba la munición y la séptima noche llega estés listo o no. La consola es la salida de emergencia del desarrollador, y cuando conoces los comandos y los item IDs que expone, puedes recomponer una partida dañada, preparar un escenario de roleplay o adelantar las partes del farmeo de loot que ya hiciste una docena de veces. Esta página reúne todos los comandos de consola que vale la pena conocer junto con la referencia completa de item IDs para `giveself`, ordenada por categoría.

La consola está disponible tanto en singleplayer como en multiplayer, aunque varios comandos solo se ejecutan cuando eres el host o tienes privilegios de admin en el server. Ábrela presionando F1, F2 o la tecla de comillas dobles (").
Una advertencia práctica antes de que te emociones: se sabe que el uso agresivo de comandos debug puede corromper archivos de personaje e incluso partidas de mundo. Si planeas hacer stress testing, primero haz backup de tu carpeta de guardado. La consola nunca fue pensada como una función estable, es una debug shell que por casualidad viene incluida con el juego comercial.
La tabla siguiente lista todos los comandos expuestos por la consola del juego, junto con la sintaxis que debes escribir y una breve descripción de lo que hace cada uno. Los argumentos entre corchetes son obligatorios, y las diagonales indican alternativas.
| Comando | Sintaxis | Qué hace | |---|---|---| | `giveself` | `giveself [item id] [quality 1-6]` | Genera el item indicado con la calidad elegida. | | `buff` | `buff [buff id]` | Aplica un buff a tu personaje. | | `debuff` | `debuff [buff id]` | Elimina un buff activo. | | `buffplayer` | `buffplayer [steam id / name / entity id] [buff id]` | Aplica un buff a otro jugador. | | `debuffplayer` | `debuffplayer [steam id / name / entity id] [buff id]` | Elimina un buff de otro jugador. | | `switchview` | `switchview` | Alterna entre vista en primera y tercera persona. | | `systeminfo` | `systeminfo` | Imprime detalles del CPU y del sistema operativo. | | `debugmenu` | `debugmenu` | Activa o desactiva el modo debug. | | `exhausted` | `exhausted` | Fuerza a tu personaje al estado de agotamiento. | | `giveselfxp` | `giveselfxp [amount]` | Otorga puntos de experiencia a tu personaje. | | `creativemenu` | `creativemenu` | Activa o desactiva el menú creativo. | | `spawnsupplycrate` | `spawnsupplycrate` | Deja caer una caja de suministros sobre tu cabeza. | | `admin` | `admin [add / remove / list] [target] [level]` | Administra niveles de permisos de admin. | | `kick` | `kick [target] ["message"]` | Desconecta a un jugador con un mensaje opcional. | | `kickall` | `kickall ["message"]` | Desconecta a todos los jugadores del server. | | `whitelist` | `whitelist [add / remove / list] [target]` | Administra la whitelist. | | `ban` | `ban [add / remove / list] [target] [duration] ["message"]` | Banea o desbanea a un jugador. | | `killall` | `killall` | Mata a todos los jugadores en la instancia actual. | | `teleport` | `teleport [target] [x y z] [offset] [facing]` | Teletransporta a tu propio personaje. | | `teleportplayer` | `teleportplayer [target] [target] [x y z] [facing]` | Teletransporta a otro jugador. | | `showclouds` | `showclouds [texture]` | Renderiza una sola capa de nubes con la textura elegida. | | `repairchunkdensity` | `repairchunkdensity [x z] ['fix']` | Verifica que la densidad de bloques coincida con el tipo de bloque, con un arreglo opcional. | | `weather` | `weather [setting]` | Fuerza un estado del clima. | | `weathersurvival` | `weathersurvival [on / off]` | Activa o desactiva el impacto del clima en modo survival. | | `spawnentity` | `spawnentity [player id] [entity id]` | Genera una entidad desde la lista de spawnables. | | `spawnwanderinghorde` | `spawnwanderinghorde` | Llama a una horda errante de zombies. | | `givequest` | `givequest [quest id]` | Asigna la quest especificada. | | `removequest` | `removequest [quest id]` | Elimina la quest especificada. | | `say` | `say ["message"]` | Transmite un mensaje a cada client conectado. | | `cp` | `cp [add / remove / list] [command] [0-1000]` | Agrega un comando a la lista de permisos en el nivel elegido. | | `listplayers` | `listplayers` | Imprime todos los jugadores con IDs, posiciones, salud, estadísticas e IP. | | `version` | `version` | Imprime la versión del juego en ejecución y cualquier mod cargado. | | `water limit` | `water limit [amount]` | Limita la tasa de flujo de agua en el mapa. | | `thirsty` | `thirsty` | Hace que tu personaje tenga sed. | | `spectrum` | `spectrum [id]` | Fuerza un espectro de iluminación. | | `gettime` | `gettime` | Imprime el día y la hora actuales. | | `spawnscouts` | `spawnscouts [target] [x y z]` | Genera screamers en un jugador o coordenada. | | `listents` | `listents` | Lista todos los zombies, animales y jugadores. | | `shutdown` | `shutdown` | Detiene el juego en ejecución. | | `spawnairdrop` | `spawnairdrop` | Genera un airdrop de suministros. | | `staticmap` | `staticmap` | Cambia el mapa de Navazgane entre estático y dinámico. | | `listplayerids` | `listplayerids` | Lista todos los jugadores y su ID. | | `setgamestat` | `setgamestat [stat] [value]` | Sobrescribe una estadística del juego. | | `getgamestat` | `getgamestat [string]` | Imprime las estadísticas actuales del juego. | | `setgamepref` | `setgamepref [preference] [value]` | Sobrescribe una preferencia del juego. | | `getgamepref` | `getgamepref [string]` | Imprime las preferencias actuales. | | `starve` | `starve` | Fuerza un estado de hambre. | | `settempunit` | `settempunit [c / f]` | Cambia las unidades de temperatura entre Celsius y Fahrenheit. | | `memcl` | `memcl` | Imprime información de memoria del client y activa la recolección de basura. | | `mem` | `mem` | Imprime información de memoria y activa la recolección de basura. | | `traderarea` | `traderarea` | Revela áreas de traders. | | `exportitemicons` | `exportitemicons` | Vuelca todos los iconos de items en la carpeta del juego. | | `lights` | `lights` | Activa o desactiva todos los objetos que emiten luz. | | `shownexthordetime` | `shownexthordetime` | Muestra cuándo está programada la siguiente horda errante. | | `pplist` | `pplist` | Imprime datos persistentes de jugadores. | | `clear` | `clear` | Limpia la salida de la consola. | | `listthreads` | `listthreads` | Lista los threads activos. | | `spawnscreen` | `spawnscreen` | Abre la pantalla de spawn. | | `showalbedo` | `showalbedo` | Activa o desactiva la visibilidad de albedo en el gBuffer. | | `settime` | `settime [day / night / 0-24000 / d hh mm]` | Define la hora dentro del juego. | | `help` | `help [command]` | Imprime texto de ayuda para un comando. | | `sounddebug` | `sounddebug` | Activa o desactiva la salida debug de SoundManager. | | `shownormals` | `shownormals` | Activa o desactiva los normal maps en el gBuffer. | | `loggamestate` | `loggamestate [header] [true / false]` | Registra el estado actual del juego. | | `chunkcache` | `chunkcache` | Lista todos los chunks cargados en la cache. | | `loglevel` | `loglevel [level] [true / false]` | Activa o desactiva un nivel de log en la conexión. | | `saveworld` | `saveworld` | Guarda el mundo. | | `showchunkdata` | `showchunkdata` | Imprime datos del chunk. | | `aiddebug` | `aiddebug` | Activa o desactiva la salida debug de AIDirector. | | `showspecular` | `showspecular` | Activa o desactiva la visualización especular en el gBuffer. |
Cuando tengas la consola abierta, el comando `giveself` hace el trabajo pesado. La sintaxis es directa:
`giveself [item id] [quality]`
Por ejemplo, para hacer spawn de un Steel Sledgehammer con calidad máxima:
`giveself meleeWpnSledgeT3SteelSledgehammer 6`
El argumento de calidad es opcional y solo aplica al equipo que tiene una escala de calidad. Tools, armas y armor aceptan valores de 1 (baja) a 6 (legendaria). Resources, bloques y consumibles ignoran el argumento de calidad.
Cada categoría de abajo muestra el nombre legible a la izquierda y el ID exacto que introduces en `giveself` a la derecha.
Sleeper animals son los entity IDs que se usan cuando zombies y fauna silvestre se colocan previamente en puntos de interés.
- Bear Animal: `sleeperBearAnimal`
- Boar Animal: `sleeperBoarAnimal`
- Chicken Animal: `sleeperChickenAnimal`
- Rabbit Animal: `sleeperRabbitAnimal`
- Snake Animal: `sleeperSnakeAnimal`
- Vulture Animal: `sleeperVultureAnimal`
- Wolf Animal: `sleeperWolfAnimal`
Bloques arch y curve usados en builds. La lista es larga porque el juego incluye prácticamente todas las combinaciones de ángulos.
- Arch: `shapeArch`
- Arch 3m: `shapeArch3m`
- Arch Center: `shapeArch3mCenter`
- Arch 3: `Center Window: shapeArch3mCenterWindow`
- Arch Full: `shapeArch3mFull`
- Arch Tip: `shapeArch3mTip`
- Arch Window: `shapeArch3mWindow`
- Arch 3: Half Clock: `shapeArch3mWindowCenterMiddleHalfClock`
- Arch Window: `shapeArch3mWindowCenterSide`
- Arch 3: Side Half: `shapeArch3mWindowCenterSideHalf`
- Arch 1: Half Clock1: `shapeArch3mWindowCenterSideHalfClock1`
- Arch 2: Half Clock2: `shapeArch3mWindowCenterSideHalfClock2`
- Arch 3: Half Clock3: `shapeArch3mWindowCenterSideHalfClock3`
- Arch 4: Half Clock4: `shapeArch3mWindowCenterSideHalfClock4`
- Arch 3: Two Sided: `shapeArch3mWindowCenterTwoSided`
- Arch 3: Sided Half: `shapeArch3mWindowCenterTwoSidedHalf`
- Arch Window: `shapeArch3mWindowCornerSide`
- Arch 3: Side Half: `shapeArch3mWindowCornerSideHalf`
- Arch 1: Half Clock1: `shapeArch3mWindowCornerSideHalfClock1`
- Arch 2: Half Clock2: `shapeArch3mWindowCornerSideHalfClock2`
- Arch 3: Half Clock3: `shapeArch3mWindowCornerSideHalfClock3`
- Arch 4: Half Clock4: `shapeArch3mWindowCornerSideHalfClock4`
- Arch 3: Two Sided: `shapeArch3mWindowCornerTwoSided`
- Arch 3: Sided Half: `shapeArch3mWindowCornerTwoSidedHalf`
- Arch 3: Window Tip: `shapeArch3mWindowTip`
- Arch 3: Side Left: `shapeArch3mWindowTipSideLeft`
- Arch 3: Left Half: `shapeArch3mWindowTipSideLeftHalf`
- Arch 3: Side Right: `shapeArch3mWindowTipSideRight`
- Arch 3: Right Half: `shapeArch3mWindowTipSideRightHalf`
- Arch 3: Sided Left: `shapeArch3mWindowTipTwoSidedLeft`
- Arch 3: Left Half: `shapeArch3mWindowTipTwoSidedLeftHalf`
- Arch 3: Sided Right: `shapeArch3mWindowTipTwoSidedRight`
- Arch 3: Right Half: `shapeArch3mWindowTipTwoSidedRightHalf`
- Arch Corner: `shapeArchCorner`
- Arch Curve Base: `shapeArchCurveBase`
- Arch Curve Filler: `shapeArchCurveFiller`
- Arch Curve Middle: `shapeArchCurveMiddle`
- Arch Curve Top: `shapeArchCurveTop`
- Arch Curve: Top Middle: `shapeArchCurveTopMiddle`
- Arch Curve Top: Middle Topper: `shapeArchCurveTopMiddleTopper`
- Arch Curve Wall: `shapeArchCurveWall`
- Arch Curve: Wall Cap: `shapeArchCurveWallCap`
- Arch Door Trim: `shapeArchDoorTrim`
- Arch Half Window: `shapeArchHalfWindow`
- Arch Inside Corner: `shapeArchInsideCorner`
- Arch Quarter Trim: `shapeArchQuarterTrim`
- Arch Quarter Trim: Two Sided: `shapeArchQuarterTrimTwoSided`
- Arch Quarter Trim: Two Sided: `shapeArchQuarterTrimTwoSided2`
- Arch Ramp Bottom: `shapeArchRampBottom`
- Arch Ramp Top: `shapeArchRampTop`
- Arch Trim: `shapeArchTrim`
- Arch Window: `shapeArchWindow`
- Arch Window Centered: `shapeArchWindowCentered`
- Arch Window Trim: `shapeArchWindowTrim`
- Cube Arch01: `shapeCube5mArch01`
- Cube Arch02: `shapeCube5mArch02`
- Cube Arch03: `shapeCube5mArch03`
- Cube Arch04: `shapeCube5mArch04`
- Cube Arch05: `shapeCube5mArch05`
- Cube Arch: Quarter Trim: `shapeCubeArchQuarterTrim`
- Plate Arched: `shapePlateArched`
- Window Arch Top: `shapeWindowArchTop`
- Window Arch: Top Filled: `shapeWindowArchTopFilled`
- Window Arch Top: Filled Centered: `shapeWindowArchTopFilledCentered`
- Window Arch Top: Half Filled: `shapeWindowArchTopHalfFilled`
- Window Arch: Top Trim: `shapeWindowArchTopTrim`
Ranuras defensivas de muro útiles para chokepoints y diseños de bunker.
- Arrow Slit: `shapeArrowSlit`
- Arrow Slit Half: `shapeArrowSlitHalf`
- Arrow Slit: Half Corner: `shapeArrowSlitHalfCorner`
- Arrow Slit: Half Cross: `shapeArrowSlitHalfCross`
- Arrow Slit: Half Ramp: `shapeArrowSlitHalfRamp`
- Arrow slit Half: Ramp Tip: `shapeArrowSlitHalfRampTip`
- Arrow Slit: Half Tee: `shapeArrowSlitHalfTee`
- Arrow Slit Quarter: `shapeArrowSlitQuarter`
Cultivos plantados con sus stage IDs. Usa las variantes harvest para plantas completamente crecidas.
- Aloe1: `plantedAloe1`
- Aloe Harvest: `plantedAloe3Harvest`
- Blueberry1: `plantedBlueberry1`
- Blueberry Harvest: `plantedBlueberry3Harvest`
- Chrysanthemum1: `plantedChrysanthemum1`
- Chrysanthemum Harvest: `plantedChrysanthemum3Harvest`
- Coffee1: `plantedCoffee1`
- Coffee Harvest: `plantedCoffee3Harvest`
- Corn1: `plantedCorn1`
- Corn2: `plantedCorn2`
- Corn Harvest: `plantedCorn3Harvest`
- Cotton1: `plantedCotton1`
- Cotton Harvest: `plantedCotton3Harvest`
- Goldenrod1: `plantedGoldenrod1`
- Goldenrod Harvest Player: `plantedGoldenrod3HarvestPlayer`
- Grace Corn Harvest: `plantedGraceCorn3Harvest`
- Hop1: `plantedHop1`
- Hop Harvest: `plantedHop3Harvest`
- Mushroom1: `plantedMushroom1`
- Mushroom Harvest: `plantedMushroom3Harvest`
- Potato1: `plantedPotato1`
- Potato Harvest: `plantedPotato3Harvest`
- Pumpkin1: `plantedPumpkin1`
- Pumpkin Harvest: `plantedPumpkin3Harvest`
- Snowberry1: `plantedSnowberry1`
- Snowberry Harvest: `plantedSnowberry3Harvest`
- Yucca1: `plantedYucca1`
- Yucca Harvest: `plantedYucca3Harvest`
Cada variante de puerta, hatch y gate que el juego reconoce.
- Door 3: HouseBrown Brown3x3: `garageDoorHouseBrown3x3`
- Door House3x3: `garageDoorHouse3x3`
- Door Industrial3x3: `garageDoorIndustrial3x3`
- Door House Brown: `garageDoorHouseBrown`
- Gate CTRPlate: `securityGateCTRPlate`
- Gate CTRPlate Diagonal: `securityGateCTRPlateDiagonal`
- Door1_v1: `commercialDoor1_v1`
- Door1_v2: `commercialDoor1_v2`
- Door1_v3: `commercialDoor1_v3`
- Door2_v1: `commercialDoor2_v1`
- Door2_v2: `commercialDoor2_v2`
- Door2_v3: `commercialDoor2_v3`
- Door4_v1: `commercialDoor4_v1`
- Door4_v2: `commercialDoor4_v2`
- Door4_v3: `commercialDoor4_v3`
- Up 3: Door3x White: `rollUpDoor3x3White`
- Up 4: Door5x White: `rollUpDoor5x4White`
- Up 4: Door7x White: `rollUpDoor7x4White`
- Front Door1_v1: `houseFrontDoor1_v1`
- Front Door1_v2: `houseFrontDoor1_v2`
- Front Door1_v3: `houseFrontDoor1_v3`
- Front Door2_v1: `houseFrontDoor2_v1`
- Front Door2_v2: `houseFrontDoor2_v2`
- Front Door2_v3: `houseFrontDoor2_v3`
- Door House: `garageDoorHouse`
- Hatch1_v1: `woodHatch1_v1`
- Hatch1_v2: `woodHatch1_v2`
- Hatch1_v3: `woodHatch1_v3`
- Door Industrial: `garageDoorIndustrial`
- Door1_v1: `ironDoor1_v1`
- Door1_v2: `ironDoor1_v2`
- Door1_v3: `ironDoor1_v3`
- Door Double Iron: `cellarDoorDoubleIron`
- Door Static: `jailDoorStatic`
- Hatch: `manholeHatch`
- Door Metal_v1: `garageDoorMetal_v1`
- Door Metal_v2: `garageDoorMetal_v2`
- Door Metal_v3: `garageDoorMetal_v3`
- Gate Plate: `securityGatePlate`
- Door Industrial Powered: `garageDoorIndustrial_Powered`
- Reinforced Door Wooden: `secureReinforcedDoorWooden`
- Hatch_v1: `scrapHatch_v1`
- Hatch_v2: `scrapHatch_v2`
- Hatch_v3: `scrapHatch_v3`
- Door Double Steel: `cellarDoorDoubleSteel`
- Door01: `vaultDoor01`
- Door02: `vaultDoor02`
- Door03: `vaultDoor03`
- Hatch_v1: `vaultHatch_v1`
- Hatch_v2: `vaultHatch_v2`
- Hatch_v3: `vaultHatch_v3`
- Door Wooden: `secureDoorWooden`
- Door Double Wood: `cellarDoorDoubleWood`
Cableado, control panels e infraestructura eléctrica. La mayoría de variantes de panel son cambios de color.
- Box Broken: `breakerBoxBroken`
- Box Closed: `breakerBoxClosed`
- Box Open: `breakerBoxOpen`
- Box Wall Closed: `breakerBoxWallClosed`
- Box Wall Open: `breakerBoxWallOpen`
- cable1: `cable1`
- Corner: `conduit01Corner`
- Curve: `conduit01Curve`
- duit01: `conduit01`
- End: `conduit01End`
- Single Angle: `conduitSingle90Angle`
- Single Centered: `conduitSingleCentered`
- Single Centered End: `conduitSingleCenteredEnd`
- Single Corner: `conduitSingleCorner`
- Single Offset: `conduitSingleOffset`
- Single Offset End: `conduitSingleOffsetEnd`
- Triple Angle End: `conduitTriple90AngleEnd`
- Panel Base Blue: `controlPanelBase01Blue`
- Panel Base Blue: `controlPanelBase02Blue`
- Panel Base Blue: `controlPanelBase03Blue`
- Panel Base Blue: `controlPanelBase04Blue`
- Panel Base Blue: `controlPanelBase05Blue`
- Panel Base Blue: `controlPanelBase06Blue`
- Panel Base Blue: `controlPanelBase07Blue`
- Panel Base Blue: `controlPanelBase08Blue`
- Panel Base Green: `controlPanelBase01Green`
- Panel Base Green: `controlPanelBase02Green`
- Panel Base Green: `controlPanelBase03Green`
- Panel Base Green: `controlPanelBase04Green`
- Panel Base Green: `controlPanelBase05Green`
- Panel Base Green: `controlPanelBase06Green`
- Panel Base Green: `controlPanelBase07Green`
- Panel Base Green: `controlPanelBase08Green`
- Panel Base Grey: `controlPanelBase01Grey`
- Panel Base Grey: `controlPanelBase02Grey`
- Panel Base Grey: `controlPanelBase03Grey`
- Panel Base Grey: `controlPanelBase04Grey`
- Panel Base Grey: `controlPanelBase05Grey`
- Panel Base Grey: `controlPanelBase06Grey`
- Panel Base Grey: `controlPanelBase07Grey`
- Panel Base Grey: `controlPanelBase08Grey`
- Panel Base Red: `controlPanelBase01Red`
- Panel Base Red: `controlPanelBase02Red`
- Panel Base Red: `controlPanelBase03Red`
- Panel Base Red: `controlPanelBase04Red`
- Panel Base Red: `controlPanelBase05Red`
- Panel Base Red: `controlPanelBase06Red`
- Panel Base Red: `controlPanelBase07Red`
- Panel Base Red: `controlPanelBase08Red`
- Panel Base White: `controlPanelBase01White`
- Panel Base White: `controlPanelBase02White`
- Panel Base White: `controlPanelBase03White`
- Panel Base White: `controlPanelBase04White`
- Panel Base White: `controlPanelBase05White`
- Panel Base White: `controlPanelBase06White`
- Panel Base White: `controlPanelBase07White`
- Panel Base White: `controlPanelBase08White`
- Panel Base01: `controlPanelBase01`
- Panel Base02: `controlPanelBase02`
- Panel Base03: `controlPanelBase03`
- Panel Base04: `controlPanelBase04`
- Panel Base05: `controlPanelBase05`
- Panel Base06: `controlPanelBase06`
- Panel Base07: `controlPanelBase07`
- Panel Base08: `controlPanelBase08`
- Panel Corner: `controlPanelCorner`
- Panel Corner Blue: `controlPanelCornerBlue`
- Panel Corner Green: `controlPanelCornerGreen`
- Panel Corner Grey: `controlPanelCornerGrey`
- Panel Corner Red: `controlPanelCornerRed`
- Panel Corner White: `controlPanelCornerWhite`
- Panel Top Blue: `controlPanelTop01Blue`
- Panel Top Blue: `controlPanelTop02Blue`
- Panel Top Blue: `controlPanelTop03Blue`
- Panel Top Blue: `controlPanelTop04Blue`
- Panel Top Blue: `controlPanelTop05Blue`
- Panel Top Blue: `controlPanelTop06Blue`
- Panel Top Blue: `controlPanelTop07Blue`
- Panel Top Green: `controlPanelTop01Green`
- Panel Top Green: `controlPanelTop02Green`
- Panel Top Green: `controlPanelTop03Green`
- Panel Top Green: `controlPanelTop04Green`
- Panel Top Green: `controlPanelTop05Green`
- Panel Top Green: `controlPanelTop06Green`
- Panel Top Green: `controlPanelTop07Green`
- Panel Top Grey: `controlPanelTop01Grey`
- Panel Top Grey: `controlPanelTop02Grey`
- Panel Top Grey: `controlPanelTop03Grey`
- Panel Top Grey: `controlPanelTop04Grey`
- Panel Top Grey: `controlPanelTop05Grey`
- Panel Top Grey: `controlPanelTop06Grey`
- Panel Top Grey: `controlPanelTop07Grey`
- Panel Top Red: `controlPanelTop01Red`
- Panel Top Red: `controlPanelTop02Red`
- Panel Top Red: `controlPanelTop03Red`
- Panel Top Red: `controlPanelTop04Red`
- Panel Top Red: `controlPanelTop05Red`
- Panel Top Red: `controlPanelTop06Red`
- Panel Top Red: `controlPanelTop07Red`
- Panel Top White: `controlPanelTop01White`
- Panel Top White: `controlPanelTop02White`
- Panel Top White: `controlPanelTop03White`
- Panel Top White: `controlPanelTop04White`
- Panel Top White: `controlPanelTop05White`
- Panel Top White: `controlPanelTop06White`
- Panel Top White: `controlPanelTop07White`
- Panel Top01: `controlPanelTop01`
- Panel Top02: `controlPanelTop02`
- Panel Top03: `controlPanelTop03`
- Panel Top04: `controlPanelTop04`
- Panel Top05: `controlPanelTop05`
- Panel Top06: `controlPanelTop06`
- Panel Top07: `controlPanelTop07`
- Box01: `electricalBox01`
- Electrical Box_01: `utilityElectricalBox_01`
- Electrical Box_02: `utilityElectricalBox_02`
- Electric Fence Post: `electricfencepost`
- usebox: `fusebox`
- orbank: `generatorbank`
- sensor: `motionsensor`
Firearms, arcos y explosivos arrojables que puedes equipar. Los prefijos de tier se refieren a los tiers de gunsmithing introducidos en alphas posteriores.
- .44 Magnum: `gun44Magnum`
- AK-47 Assault Rifle: `gunAK47`
- Blunderbuss: `gunBlunderbuss`
- Compound Bow: `gunCompoundBow`
- Crossbow: `gunCrossbow`
- Hunting Rifle: `gunHuntingRifle`
- Marksman Rifle: `gunMR10`
- Pistol: `gunPistol`
- Shotgun: `gunPumpShotgun`
- Rocket Launcher: `gunRocketLauncher`
- SMG-5: `gunSMG5`
- Wooden Bow: `gunWoodenBow`
- Molotov Cocktail: `thrownAmmoMolotovCocktail`
- Pipe Bomb: `thrownAmmoPipeBomb`
- Bot Robotics Parts: `gunBotRoboticsParts`
- Bot T1Junk Sledge: `gunBotT1JunkSledge`
- Bot T2Junk Turret: `gunBotT2JunkTurret`
- Bot T3Junk Drone: `gunBotT3JunkDrone`
- Bow T0Primitive Bow: `gunBowT0PrimitiveBow`
- Bow T1Iron Crossbow: `gunBowT1IronCrossbow`
- Bow T1Wooden Bow: `gunBowT1WoodenBow`
- Bow T1Wooden 1: `Bow Parts: gunBowT1WoodenBowParts`
- Bow T3Compound Bow: `gunBowT3CompoundBow`
- Bow T3Compound Crossbow: `gunBowT3CompoundCrossbow`
- Explosives T3Rocket Launcher: `gunExplosivesT3RocketLauncher`
- Explosives T3Rocket 3: `Launcher Parts: gunExplosivesT3RocketLauncherParts`
- Handgun T0Pipe Pistol: `gunHandgunT0PipePistol`
- Handgun T1Pistol Pistol: `gunHandgunT1Pistol`
- Handgun T1Pistol Parts: `gunHandgunT1PistolParts`
- Handgun T2Magnum Magnum44: `gunHandgunT2Magnum44`
- Handgun T3Desert Vulture: `gunHandgunT3DesertVulture`
- Handgun T3 SMG5: `gunHandgunT3SMG5`
- MGT0Pipe PipeMachine Gun: `gunMGT0PipeMachineGun`
- MGT1 AK47: `gunMGT1AK47`
- MGT1AK47Parts Parts: `gunMGT1AK47Parts`
- MGT2Tactical AR: `gunMGT2TacticalAR`
- MGT3 M60: `gunMGT3M60`
- Rifle T0Pipe Rifle: `gunRifleT0PipeRifle`
- Rifle T1Hunting Rifle: `gunRifleT1HuntingRifle`
- Rifle T1Hunting 1: Rifle Parts: `gunRifleT1HuntingRifleParts`
- Rifle T2Lever 2: Action Rifle: `gunRifleT2LeverActionRifle`
- Rifle T3Sniper Rifle: `gunRifleT3SniperRifle`
- Shotgun T0Pipe Shotgun: `gunShotgunT0PipeShotgun`
- Shotgun T1Double Barrel: `gunShotgunT1DoubleBarrel`
- Shotgun T1Double 1: Barrel Parts: `gunShotgunT1DoubleBarrelParts`
- Shotgun T2Pump Shotgun: `gunShotgunT2PumpShotgun`
- Shotgun T3Auto Shotgun: `gunShotgunT3AutoShotgun`
- Wpn Baton T0Pipe 0: Pipe Baton: `meleeWpnBatonT0PipeBaton`
- Wpn Baton T2Stun 2: Stun Baton: `meleeWpnBatonT2StunBaton`
- Wpn baton Stun: StunBaton BatonParts: `meleeWpnBatonT2StunBatonParts`
- Wpn Blade T0Bone 0: Bone Knife: `meleeWpnBladeT0BoneKnife`
- Wpn Blade T1Candy 1: Candy Knife: `meleeWpnBladeT1CandyKnife`
- Wpn Blade T1Hunting 1: Hunting Knife: `meleeWpnBladeT1HuntingKnife`
- Wpn Blade T3Machete Machete: `meleeWpnBladeT3Machete`
- Wpn Blade T3Machete 3: Machete Parts: `meleeWpnBladeT3MacheteParts`
- Wpn Club T0Wooden 0: Wooden Club: `meleeWpnClubT0WoodenClub`
- Wpn Club T1Baseball 1: Baseball Bat: `meleeWpnClubT1BaseballBat`
- Wpn Club T1Candy 1: Candy Club: `meleeWpnClubT1CandyClub`
- Wpn Club T3Steel 3: Steel Club: `meleeWpnClubT3SteelClub`
- Wpn club Steel: SteelClub ClubParts: `meleeWpnClubT3SteelClubParts`
- Wpn Knuckles T0Leather 0: `Leather Knuckles: meleeWpnKnucklesT0LeatherKnuckles`
- Wpn Knuckles T1Iron 1: Iron Knuckles: `meleeWpnKnucklesT1IronKnuckles`
- Wpn Knuckles T3Steel 3: Steel Knuckles: `meleeWpnKnucklesT3SteelKnuckles`
- Wpn knuckles Steel: SteelKnuckles KnucklesParts: `meleeWpnKnucklesT3SteelKnucklesParts`
- Wpn Sledge T0Stone 0: Stone Sledgehammer: `meleeWpnSledgeT0StoneSledgehammer`
- Wpn Sledge T1Iron 1: Iron Sledgehammer: `meleeWpnSledgeT1IronSledgehammer`
- Wpn Sledge T3Steel 3: Steel Sledgehammer: `meleeWpnSledgeT3SteelSledgehammer`
- Wpn sledge Steel: `SteelSledgehammer`
- Sledgehammer Parts: `meleeWpnSledgeT3SteelSledgehammerParts`
- Wpn Spear T0Stone 0: Stone Spear: `meleeWpnSpearT0StoneSpear`
- Wpn Spear T1Iron 1: Iron Spear: `meleeWpnSpearT1IronSpear`
- Wpn Spear T3Steel 3: Steel Spear: `meleeWpnSpearT3SteelSpear`
- Wpn spear Steel: SteelSpear SpearParts: `meleeWpnSpearT3SteelSpearParts`
Balas, flechas, bolts y explosivos arrojables.
- .44 Magnum AP Round: `ammo44MagnumBulletAP`
- .44 Magnum Bullet Ball: `ammo44MagnumBulletBall`
- .44 Magnum Bullet HP: `ammo44MagnumBulletHP`
- .44 Magnum Round: `ammo44MagnumBullet`
- .762 mm Bullet AP: `ammo762mmBulletAP`
- .762 mm Bullet Ball: `ammo762mmBulletBall`
- .762 mm Bullet HP: `ammo762mmBulletHP`
- 7.62mm Round: `ammo762mmBulletFMJ`
- 9mm Bullet AP: `ammo9mmBulletAP`
- 9mm Bullet Ball: `ammo9mmBulletBall`
- 9mm Bullet HP: `ammo9mmBulletHP`
- 9mm JHP Round: `ammo9mmBulletJHP`
- 9mm Round: `ammo9mmBullet`
- Ammo Molotov Cocktail: `thrownAmmoMolotovCocktail`
- Ammo Pipe Bomb: `thrownAmmoPipeBomb`
- Blunderbuss Ammo: `ammoBlunderbuss`
- Buckshot: `resourceBuckshot`
- Dynamite: `thrownDynamite`
- Exploding Arrow: `ammoArrowExploding`
- Exploding Bolt: `ammoCrossbowBoltExploding`
- Feral Vomit: `ammoProjectileZombieVomitFeral`
- Flaming Arrow: `ammoArrowFlaming`
- Flaming Bolt: `ammoCrossbowBoltFlaming`
- Frag Rocket: `ammoRocketFrag`
- Gas Can: `ammoGasCan`
- Grenade Contact: `thrownGrenadeContact`
- Grenade: `thrownGrenade`
- Iron Arrow: `ammoArrowIron`
- Iron Bolt: `ammoCrossbowBoltIron`
- Iron Dart: `ammoDartIron`
- Iron Dart: `ammoDartSteel`
- Junk Turret AP: `ammoJunkTurretAP`
- Junk Turret Regular: `ammoJunkTurretRegular`
- Junk Turret Shell: `ammoJunkTurretShell`
- Mutated: `ammoProjectileZombieMutated`
- Radiated Vomit: `ammoProjectileZombieVomitRadiated`
- Rocket HE: `ammoRocketHE`
- Shotgun Breacher Slug: `ammoShotgunBreachingSlug`
- Shotgun Shell: `ammoShotgunShell`
- Shotgun Slug: `ammoShotgunSlug`
- Steel Arrow AP: `ammoArrowSteelAP`
- Steel Bolt AP: `ammoCrossbowBoltSteelAP`
- Stone Arrow: `ammoArrowStone`
- Stone Bolt: `ammoCrossbowBoltStone`
- Timed Charge: `thrownTimedCharge`
- Vomit: `ammoProjectileZombieVomit`
- Vulture Vomit: `ammoProjectileVultureVomit`
Armas melee junto con los schematics de armor mod que suelen listarse con ellas.
- Bone Knife: `meleeBoneShiv`
- Candy Cane Club: `meleeCandyCaneClub`
- Candy Cane Knife: `meleeCandyCaneShiv`
- Barbed Club: `meleeClubBarbed`
- Iron Reinforced Club: `meleeClubIron`
- Spiked Club: `meleeClubSpiked`
- Wooden Club: `meleeClubWood`
- Hunting Knife: `meleeToolHuntingKnife`
- Machete: `meleeToolMachete`
- Iron Sledgehammer: `meleeToolSledgehammer`
- Advanced Muffled Connectors: `modArmorAdvancedMuffledConnectors`
- Advanced Muffled Connectors Schematic: `modArmorAdvancedMuffledConnectorsSchematic`
- Customized Fittings: `modArmorCustomizedFittings`
- Customized Fittings Schematic: `modArmorCustomizedFittingsSchematic`
- Helmet Light: `modArmorHelmetLight`
- Helmet Light Schematic: `modArmorHelmetLightSchematic`
- Improved Fittings: `modArmorImprovedFittings`
- Improved Fittings Schematic: `modArmorImprovedFittingsSchematic`
- Muffled Connectors: `modArmorMuffledConnectors`
- Muffled Connectors Schematic: `modArmorMuffledConnectorsSchematic`
Schematics, revistas y libros de skills. Útiles para probar la progresión de perks sin grindear.
- Flaming Arrow Schematic: `ammoArrowFlamingSchematic`
- Exploding Crossbow Bolt Schematic: `ammoCrossbowBoltExplodingSchematic`
- Gas Can Schematic: `ammoGasCanSchematic`
- Shotgun Slug Schematic: `ammoShotgunSlugSchematic`
- Leather Armor Schematic: `armorLeatherChestSchematic`
- Scrap Armor Schematic: `armorScrapChestSchematic`
- Steel Armor Schematic: `armorSteelChestSchematic`
- Battery Bank Schematic: `batterybankSchematic`
- Tasting And Brewing: `beerSchematic`
- First Aid Kit Schematic: `firstAidKitSchematic`
- Enforcer Magazine: `gun44MagnumSchematic`
- AK-47 Schematic: `gunAK47Schematic`
- Compound Bow Schematic: `gunCompoundBowSchematic`
- Crossbow Schematic: `gunCrossbowSchematic`
- Hunting Rifle Schematic: `gunHuntingRifleSchematic`
- MR-10 Schematic: `gunMR10Schematic`
- Pistol Book: `gunPistolSchematic`
- Shotgun Schematic: `gunPumpShotgunSchematic`
- Rocket Launcher Schematic: `gunRocketLauncherSchematic`
- SMG-5 Schematic: `gunSMG5Schematic`
- Nailgun Schematic: `gunToolNailgunSchematic`
- Auger Schematic: `meleeToolAugerSchematic`
- Chainsaw Schematic: `meleeToolChainsawSchematic`
- Hunting Knife Book: `meleeToolHuntingKnifeSchematic`
- Sledgehammer Schematic: `meleeToolSledgehammerSchematic`
- Barrel Extender Schematic: `modGunBarrelExtenderSchematic`
- Bipod Schematic: `modGunBipodSchematic`
- Polymer String Schematic: `modGunBowPolymerStringSchematic`
- Shotgun Choke Schematic: `modGunChokeSchematic`
- Cripple 'Em Schematic: `modGunCrippleEmSchematic`
- Shotgun Duckbill Schematic: `modGunDuckbillSchematic`
- Weapon Flashlight Schematic: `modGunFlashlightSchematic`
- Fore Grip Schematic: `modGunForegripSchematic`
- Magazine Extender Schematic: `modGunMagazineExtenderSchematic`
- Feel the Heat Schematic: `modGunMeleeFeelTheHeatSchematic`
- Rad Remover Schematic: `modGunMeleeRadRemoverSchematic`
- The Hunter Schematic: `modGunMeleeTheHunterSchematic`
- Muzzle Brake Schematic: `modGunMuzzleBrakeSchematic`
- Reflex Sight Schematic: `modGunReflexSightSchematic`
- Retracting Stock Schematic: `modGunRetractingStockSchematic`
- Rod and Spring Replacement Schematic: `modGunRodAndSpringSchematic`
- Scope 8x Schematic: `modGunScopeLargeSchematic`
- Scope 4x Schematic: `modGunScopeMediumSchematic`
- Scope 2x Schematic: `modGunScopeSmallSchematic`
- Silencer Schematic: `modGunSoundSuppressorSilencerSchematic`
- Trigger Group: Full Auto Schematic: `modGunTriggerGroupAutomaticSchematic`
- Trigger Group: Burst Schematic: `modGunTriggerGroupBurstSchematic`
- Trigger Group: Semi Schematic: `modGunTriggerGroupSemiSchematic`
- Bunker Buster Schematic: `modMeleeBunkerBusterSchematic`
- Barbed Wire Mod Schematic: `modMeleeClubBarbedWireSchematic`
- Burning Shaft Mod Schematic: `modMeleeClubBurningShaftSchematic`
- Metal Spikes Mod Schematic: `modMeleeClubMetalSpikesSchematic`
- Ergonomic Grip Schematic: `modMeleeErgonomicGripSchematic`
- Fortifying Grip Schematic: `modMeleeFortifyingGripSchematic`
- Grave Digger Schematic: `modMeleeGraveDiggerSchematic`
- Iron Breaker Schematic: `modMeleeIronBreakerSchematic`
- Serrated Blade Schematic: `modMeleeSerratedBladeSchematic`
- Structural Brace Schematic: `modMeleeStructuralBraceSchematic`
- Tempered Blade Schematic: `modMeleeTemperedBladeSchematic`
- Weighted Head Schematic: `modMeleeWeightedHeadSchematic`
- Wood Splitter: `modMeleeWoodSplitterSchematic`
- Sawed-off Shotgun Barrel Schematic: `modShotgunSawedOffBarrelSchematic`
- Painting: Decorations: `paintMagazineDecorations`
- Painting: Faux: `paintMagazineFaux`
- Painting: Masonry: `paintMagazineMasonry`
- Painting: Metal: `paintMagazineMetal`
- Painting: Wall Coverings: `paintMagazineWallCoverings`
- Painting: Wood and Roofing: `paintMagazineWoodAndRoofing`
- Schematic Test: `schematicMaster`
- Minibikes For Dumbshits: `vehicleMinibikesForDumbshitsSchematic`
- Art of Mining: Lucky Strike: `bookArtOfMiningLuckyStrike`
- Auto Weapons Damage: `bookAutoWeaponsDamage`
- Bar Brawling 1: `Basic Moves: bookBarBrawling1BasicMoves`
- Batter Up: `Big Hits: bookBatterUpBigHits`
- Enforcer Damage: `bookEnforcerDamage`
- Firemans Almanac Heat: `bookFiremansAlmanacHeat`
- Hunting Journal Bears: `bookHuntingJournalBears`
- Lucky Looter Dukes: `bookLuckyLooterDukes`
- Needle and Thread: Winter Wear: `bookNeedleAndThreadWinterWear`
- Night Stalker: Stealth Damage: `bookNightStalkerStealthDamage`
- Pistol Pete: Take Aim: `bookPistolPeteTakeAim`
- Rangers Arrow Recovery: `bookRangersArrowRecovery`
- Shotgun Messiah Damage: `bookShotgunMessiahDamage`
- Sniper Damage: `bookSniperDamage`
- Spear Hunter Damage: `bookSpearHunter1Damage`
- Tech Junkie Damage: `bookTechJunkie1Damage`
- The Great: Heist Safes: `bookTheGreatHeistSafes`
- Urban Combat Landing: `bookUrbanCombatLanding`
- Waste Treasures Honey: `bookWasteTreasuresHoney`
Piezas de ropa y sets de armor. Varias entradas comparten el mismo ID interno porque el juego reutiliza assets base entre variantes visuales.
- Bandana: `bandana`
- Baseball Cap: `ballCap`
- BDU Bottoms: `armyPants`
- BDU Top: `armyShirt`
- Black Goth Boots: `gothBootsBlack`
- Black Goth Pants: `gothicPants`
- Blue Denim Pants: `denimPants`
- Cigar: `cigar`
- Cigarette: `cigarette`
- Cloth Boots: `armorClothBoots`
- Cloth Gloves: `armorClothGloves`
- Cloth Hat: `armorClothHat`
- Cloth Jacket: `armorClothJacket`
- Cloth Pants: `armorClothPants`
- College Jacket: `jacketLetter`
- Cowboy Boots: `cowboyBoots`
- Cowboy Hat: `cowboyHat`
- Dress Shoes: `dressShoes`
- Facial Piercings: `facialPiercings`
- Flannel Shirt: `flannelShirt`
- Football Helmet: `armorFootballHelmet`
- Gasmask: `gasMask`
- Hazmat Boots: `hazmatBoots`
- Hazmat Gloves: `hazmatGloves`
- Hazmat Jacket: `hazmatShirt`
- Hazmat Mask: `hazmatMask`
- Hazmat Pants: `hazmatPants`
- Hooded Sweatshirt: `hoodedSweatshirt`
- Iron Boots: `armorIronBoots`
- Iron Chest Armor: `armorIronChest`
- Iron Gloves: `armorIronGloves`
- Iron Helmet: `armorIronHelmet`
- Iron Leg Armor: `armorIronLegs`
- Jacket: `jacketWhite`
- Leather Boots: `armorLeatherBoots`
- Leather Chest Armor: `armorLeatherChest`
- Leather Duster: `leatherDuster`
- Leather Gloves: `armorLeatherGloves`
- Leather Hood: `armorLeatherHood`
- Leather Leg Armor: `armorLeatherPants`
- Leather Poncho: `leatherPoncho`
- Lucky Goggles: `aviatorGoggles`
- Military Boots: `armorMilitaryBoots`
- Military Gloves: `armorMilitaryGloves`
- Military Helmet: `armorMilitaryHelmet`
- Military Leg Armor: `armorMilitaryLegs`
- Military Set: `armorMilitarySetParts`
- Military Vest: `armorMilitaryVest`
- Mining Helmet: `armorMiningHelmet`
- Nerdy Glasses: `nerdGlasses`
- Night Vision Goggles: `nightvisionGoggles`
- Overalls: `overalls`
- Plant Fiber Gloves: `plantFiberGloves`
- Plant Fiber Hood: `plantFiberHood`
- Plant Fiber Pants: `plantFiberPants`
- Plant Fiber Shirt: `plantFiberShirt`
- Plant Fiber Shoes: `plantFiberShoes`
- Press Boy Cap: `pressboyCap`
- Puffer Coat: `pufferCoat`
- Running Shoes: `runningShoes`
- Santa Hat: `armorSantaHat`
- Santa Hat: `santaHat`
- Scrap Boots: `armorScrapBoots`
- Scrap Chest Armor: `armorScrapChest`
- Scrap Gloves: `armorScrapGloves`
- Scrap Helmet: `armorScrapHelmet`
- Scrap Leg Armor: `armorScrapLegs`
- Shades: `shades`
- Shirt: `shirt`
- Shorts: `denimShortsPants`
- Ski Goggles: `goggles`
- Skirt: `skirt`
- Skull Cap: `skullCap`
- Steel Boots: `armorSteelBoots`
- Steel Chest Armor: `armorSteelChest`
- Steel Gloves: `armorSteelGloves`
- Steel Helmet: `armorSteelHelmet`
- Steel Leg Armor: `armorSteelLegs`
- Steel Set: `armorSteelSetParts`
- Suit Jacket: `suitJacket`
- Suit Pants: `suitPants`
- SWAT Helmet: `armorSwatHelmet`
- Sweatshirt: `sweatshirt`
- Tank Top: `tankTop`
- T-Shirt: `tshirt`
- Worn Boots: `wornBoots`
Spikes, blade traps y tiles de tablas y vidrio usados como peligros ambientales.
- Barbed Wire Fence: `barbedFence`
- Barbed Wire: `barbedWireSheet`
- Air Filter Land Mine: `mineAirFilter`
- Tin Land Mine: `mineCandyTin`
- Hubcap Land Mine: `mineHubcap`
- R Iron Log Spike 5: `rScrapIronLogSpike5`
- Reinforced Wood Log Spike 2: `rWoodLogSpike2`
- Reinforced Wood Metal Log Spike 3: `rWoodMetalLogSpike3`
- Iron Log Spike: `scrapIronLogSpike4`
- Steel Log Spike 6: `steelLogSpike6`
- Explosive Charge (Ammo): `tnt`
- Trap Spikes Damage 1: `trapSpikesDamage1`
- Trap Spikes Damage 2: `trapSpikesDamage2`
- Trap Spikes Damage 3: `trapSpikesDamage3`
- Trap Spikes Damage 4: `trapSpikesDamage4`
- Trap Spikes Damage 5: `trapSpikesDamage5`
- Iron Spikes Trap 1: `trapSpikesIronDmg1`
- Iron Spikes Trap 2: `trapSpikesIronDmg2`
- Wood Spikes: `trapSpikesNew`
- Wood Spikes Trap 1: `trapSpikesWoodDmg1`
- Wood Spikes Trap 2: `trapSpikesWoodDmg2`
- Wood Log Spike: `woodLogSpike1`
- Blade Trap: `bladeTrap`
- Spikes Trap POI: `ironSpikesTrap1POI`
- Spikes Trap POI: `ironSpikesTrap2POI`
- Spikes Trap Blood POI: `ironSpikesTrapBloodPOI`
- Glass 2: BusinessSheet Sheet1x2: `trapGlassBusinessSheet1x2`
- Spikes Scrap: Iron Master: `trapSpikesScrapIronMaster`
- Spikes Wood Master: `trapSpikesWoodMaster`
- Spikes Trap POI: `woodSpikesTrap1POI`
- Spikes Trap POI: `woodSpikesTrap2POI`
- Spikes Trap Blood POI: `woodSpikesTrapBloodPOI`
- Trap: `flamethrowerTrap`
- Boards trap TrapBlock: `looseBoardsTrapBlock1x1Ceiling`
- Boards 3: `looseBoardsTrapBlock3x3`
- Boards trap TrapBlock: 3x 3Destroyed: `looseBoardsTrapBlock3x3Destroyed`
- Boards Trap Block 3: Destroyed Half: `looseBoardsTrapBlock3x3DestroyedHalf`
- Boards Trap Block 3x 3: Half Offset: `looseBoardsTrapBlock3x3DestroyedHalfOffset`
- Boards trap TrapBlock: 3x 3Half: `looseBoardsTrapBlock3x3Half`
- Boards Trap Block 3: Half Offset: `looseBoardsTrapBlock3x3HalfOffset`
- Boards Trap: Half Plate: `looseBoardsTrapHalfPlate`
- Boards 1: TrapPlate Plate1x1: `looseBoardsTrapPlate1x1`
- Boards trap Plate: Half Triangle: `looseBoardsTrapPlateHalfTriangle`
- Boards trap Plate: Quarter Triangle: `looseBoardsTrapPlateQuarterTriangle`
- Boards trap Plate: `looseBoardsTrapPlateQuarterTriangleCorner`
- Boards Trap Pole: `looseBoardsTrapPole`
- Boards Trap: `looseBoardsTrapPoleCentered`
- Boards Trap: `looseBoardsTrapPolePlate`
- Boards trap Pole: `looseBoardsTrapPoleSideCentered`
- Concrete 3: `looseConcreteTrapBlock3x3`
- Concrete trap TrapBlock: 3x 3Destroyed: `looseConcreteTrapBlock3x3Destroyed`
- Concrete Trap Block 3: Destroyed Half: `looseConcreteTrapBlock3x3DestroyedHalf`
- Concrete Trap Block 3x 3: Half Offset: `looseConcreteTrapBlock3x3DestroyedHalfOffset`
- Concrete trap TrapBlock: 3x 3Half: `looseConcreteTrapBlock3x3Half`
- Concrete Trap Block 3: Half Offset: `looseConcreteTrapBlock3x3HalfOffset`
- Concrete Trap Cube: `looseConcreteTrapCube`
- Concrete Trap: Cube Half: `looseConcreteTrapCubeHalf`
- Corrugated Metal: Trap Cube: `looseCorrugatedMetalTrapCube`
- Corrugated metal Trap: Cube Half: `looseCorrugatedMetalTrapCubeHalf`
- repost: `tripwirepost`
Contenedores registrables, vehículos que funcionan como loot y los random helper IDs usados internamente por la generación del mundo.
- Ammo Pile, Large: `cntAmmoPileLarge`
- Ammo Pile, Medium: `cntAmmoPileMedium`
- Ammo Pile, Small: `cntAmmoPileSmall`
- Weathered Backpack: `cntBackpack01`
- Moldy Backpack: `cntBackpack03`
- Empty Bath Tub: `cntBathTubEmpty`
- Bath Tub... filled: `cntBathTubGore`
- Beverage Cooler: `cntBeerCooler`
- Small Trash Bin: `cntBin`
- Birdnest: `cntBirdnest`
- Empty Bookcase: `cntBookcaseEmpty`
- Bookcase: `cntBookcaseFull`
- City Bus: `cntBusCity`
- School Bus: `cntBusSchool`
- Short School Bus: `cntBusSchoolShort`
- Shuttle Bus: `cntBusShuttle`
- Cabinet Door: `cntCabinetBottomBrokenDoor`
- Cabinet Filler (No Loot): `cntCabinetBottomFiller`
- Cabinet Red, Open: `cntCabinetBottomOpen`
- = Cabinet Old = Random Helper: `cntCabinetOldBottomLootHelper`
- Cabinet, Open: `cntCabinetOldBottomOpen`
- Cabinet Rounded (No Loot): `cntCabinetOldCNRRoundFiller`
- Old Sink: `cntCabinetOldSink`
- Sedan: `cntCar03SedanDamage0`
- Damaged Sedan: `cntCar03SedanDamage1`
- Car Wreck: `cntCar03SedanDamage2`
- Cash Register: `cntCashRegister`
- Cash Register Empty: `cntCashRegisterEmpty`
- Charcoal Grill: `cntCharcoalGrillClosed`
- Charcoal Grill (Open): `cntCharcoalGrillOpen`
- Wooden Chest: `cntChest01`
- Chest: `cntChest02`
- Coffin: `cntCoffin`
- = Construction Loot = Random Helper: `cntConstructionSuppliesRandomLootHelper`
- Cooler: `cntCoolerClosed`
- Cooler (Open): `cntCoolerOpen`
- Cupboard: `cntCupboardCabinetFullOldTopClosed`
- Cupboard: `cntCupboardCabinetFullRedTopClosed`
- = Cupboard Old = Random Helper: `cntCupboardCabinetOldTopLootHelper`
- Cupboard Old, Open: `cntCupboardCabinetOldTopOpen`
- = Cupboard Red = Random Helper: `cntCupboardCabinetRedTopLootHelper`
- Cupboard Red, Open: `cntCupboardCabinetRedTopOpen`
- Cupboard: `cntCupboardCornerCNROld`
- Cupboard: `cntCupboardCornerCNRRed`
- Desk Safe: `cntDeskSafe`
- Duffle Bag: `cntDuffle01`
- Dumpster: `cntDumpster`
- Fancy Garbage Can: `cntFancyGarbageCan`
- Courier Satchel: `cntFetchQuestSatchel`
- File Cabinet: `cntFileCabinetShortClosed`
- File Cabinet Short (Open): `cntFileCabinetShortOpen`
- File Cabinet: `cntFileCabinetTallClosed`
- File Cabinet Tall (Open): `cntFileCabinetTallOpen`
- Food Pile, Large: `cntFoodPileLarge`
- Food Pile, Medium: `cntFoodPileMedium`
- Food Pile, Small: `cntFoodPileSmall`
- Refrigerator, Stainless Steel: `cntFridgeStainlessSteel`
- Refrigerator, Open: `cntFridgeStainlessSteelVer2Open`
- = Garage Loot = Random Helper: `cntGarageRandomLootHelper`
- Garage Storage: `cntGarageStorage`
- Gas Grill: `cntGasGrillClosed`
- Gas Grill (Open): `cntGasGrillOpen`
- Gas Pump: `cntGasPump`
- Sink: `cntGraniteSink`
- Gun Safe: `cntGunSafe`
- Hardened Chest: `cntHardenedChestSecure`
- Laundry Basket, Empty: `cntLaundryBasketVer1Empty`
- Laundry Basket: `cntLaundryBasketVer2Full`
- Lockers: `cntLockersShortClosed`
- Lockers Short (Open): `cntLockersShortOpen`
- Lockers: `cntLockersTallClosed`
- Lockers: `cntLockersTallDoubleClosed`
- Lockers Tall Double (Open): `cntLockersTallDoubleOpen`
- Lockers: `cntLockersTallMixClosed`
- Lockers: `cntLockersTallMixLinkClosed`
- Lockers Mixed 2 (open): `cntLockersTallMixLinkOpen`
- Lockers Mixed 1 (open): `cntLockersTallMixOpen`
- Lockers Tall (Open): `cntLockersTallOpen`
- Reinforced Chest: `cntLootChestHero`
- Luggage: `cntLuggageBigClosed`
- Luggage, open: `cntLuggageBigOpen`
- Luggage: `cntLuggageMediumClosed`
- Luggage, open: `cntLuggageMediumOpen`
- Luggage: `cntLuggagePileAClosed`
- Luggage, open: `cntLuggagePileAOpen`
- Luggage: `cntLuggagePileBClosed`
- Luggage, open: `cntLuggagePileBOpen`
- Mailbox: `cntMailbox`
- Mail Box: `cntMailBox01`
- Mail Box: `cntMailBox02`
- Mail Box: `cntMailBox03`
- Medicine Cabinet, Closed: `cntMedicineCabinetClosed`
- Medicine Cabinet, Closed: `cntMedicineCabinetFaucetClosed`
- Medicine Cabinet: `cntMedicineCabinetFaucetOpen`
- Medicine Cabinet: `cntMedicineCabinetOpen`
- Medical Supplies: `cntMedicLootPileA`
- Medical Supplies: `cntMedicLootPileB`
- Iron Desk, Open: `cntMetalDesk02Open`
- = Metal Desk = Random Helper: `cntMetalDesk02RandomLootHelper`
- Microwave: `cntMicrowaveOvenVer1Closed`
- Microwave, Open: `cntMicrowaveOvenVer1Open`
- Munitions Box: `cntMunitionsBox`
- Night Stand: `cntNightstandClosed`
- Night Stand (Open): `cntNightstandOpen`
- Pill Case: `cntPillCase`
- Medical Cabinet: `cntPillCaseClosed`
- Medical Cabinet Empty: `cntPillCaseEmpty`
- Purse: `cntPurse01`
- Prefab Test Loot: `cntQuestTestLoot`
- Retro Refrigerator: `cntRetroFridgeVer1Closed`
- Retro Refrigerator, Open: `cntRetroFridgeVer2Open`
- Crack-A-Book Sealed Shipping Crate: `cntShippingCrateBookstore`
- Pass-N-Gas Sealed Shipping Crate: `cntShippingCrateCarParts`
- Sealed Shipping Crate: `cntShippingCrateHero`
- Pop-N-Pills Sealed Shipping Crate: `cntShippingCrateLabEquipment`
- Shamway Sealed Shipping Crate: `cntShippingCrateShamway`
- Shotgun Messiah Sealed Shipping Crate: `cntShippingCrateShotgunMessiah`
- Working Stiff Sealed Shipping Crate: `cntShippingCrateWorkingStiffs`
- Shopping Cart: `cntShoppingCart`
- Rotting Sports Bag: `cntSportsBag01`
- Weathered Sports Bag: `cntSportsBag02`
- Storage Box: `cntStorageGeneric`
- Old Stove: `cntStoveOldVer1Closed`
- Old Stove, Open: `cntStoveOldVer2Open`
- Suitcase: `cntSuitcase`
- Toilet: `cntToilet01`
- Fancy Toilet: `cntToilet02`
- Commercial Toilet: `cntToilet03`
- = Tools / Forge = Random Helper: `cntToolsAndForgeRandomLootHelper`
- Trash Compactor: `cntTrashCompactor`
- Trash Pile: `cntTrashPile01`
- Pile of Garbage: `cntTrashPile02`
- Mound of Garbage: `cntTrashPile03`
- Abandoned Rubbish: `cntTrashPile04`
- Rotting Trash: `cntTrashPile05`
- Spoiled Trash: `cntTrashPile06`
- Garbage Pile: `cntTrashPile07`
- Foul Trash: `cntTrashPile08`
- Old Trash: `cntTrashPile09`
- Trash Can: `cntTrash_can01`
- Player Vending Machine: `cntVendingMachine`
- Broken Vending Machine: `cntVendingMachine2Broken`
- Vending Machine Rental: `cntVendingMachineTrader`
- Wall Oven: `cntWallOven`
- Wall Safe: `cntWallSafe`
- Washing Machine: `cntWashingMachine`
- = Wasteland Loot = Random Helper: `cntWastelandRandomLootHelper`
- Water Cooler Bottle: `cntWaterCoolerBottle`
- Water Cooler: `cntWaterCoolerFull`
- Weapons Bag: `cntWeaponsBagLarge`
- Weapons Bag: `cntWeaponsBagSmall`
- Wooden Desk: `cntWoodDesk01Closed`
- Wooden Desk, Open: `cntWoodDesk01Open`
- Tree Stump: `treeStump`
Comida, bebidas y los distintos tónicos de Grandpa's que los jugadores craftean con goldenrod.
- Bacon and Eggs: `foodBaconAndEggs`
- Baked Potato: `foodBakedPotato`
- Beer: `drinkJarBeer`
- Blueberry Pie: `foodBlueberryPie`
- Boiled Egg: `foodEggBoiled`
- Boiled Meat: `foodBoiledMeat`
- Boiled Water: `drinkCanBoiledWater`
- Bottled Murky Water: `drinkJarRiverWater`
- Bottled Water: `drinkJarBoiledWater`
- Can Beef: `foodCanBeef`
- Can Catfood: `foodCanCatfood`
- Can Chicken: `foodCanChicken`
- Can Chili: `foodCanChili`
- Can Dogfood: `foodCanDogfood`
- Can Lamb: `foodCanLamb`
- Can Miso: `foodCanMiso`
- Can of Murky Water: `drinkCanRiverWater`
- Can of Pasta: `foodCanPasta`
- Can of Pears: `foodCanPears`
- Can of Peas: `foodCanPeas`
- Can of Salmon: `foodCanSalmon`
- Can of Sham: `foodCanHam`
- Can of Stock: `foodCanStock`
- Can of Tuna: `foodCanTuna`
- Can Sham: `foodCanSham`
- Can Soup: `foodCanSoup`
- Charred Meat: `foodCharredMeat`
- Chili Dog: `foodChiliDog`
- Coffee: `drinkJarCoffee`
- Corn Bread: `foodCornBread`
- Corn Meal: `foodCornMeal`
- Corn on the Cob: `foodCornOnTheCob`
- Crop Blueberries: `foodCropBlueberries`
- Crop Corn: `foodCropCorn`
- Egg: `foodEgg`
- Empty Can: `drinkCanEmpty`
- Fish Tacos: `foodFishTacos`
- Glass Jar: `drinkJarEmpty`
- Golden Rod Tea: `drinkJarGoldenRodTea`
- Grain Alcohol: `drinkJarGrainAlcohol`
- Grandpa's Awesome Sauce: `drinkJarGrandpasAwesomeSauce`
- Grandpa's Fergit'n Elixir: `drinkJarGrandpasForgettingElixir`
- Grandpa's Learn'n Elixir: `drinkJarGrandpasLearningElixir`
- Grandpa's Moonshine: `drinkJarGrandpasMoonshine`
- Grilled Meat: `foodGrilledMeat`
- Hobo Stew: `foodHoboStew`
- Jar Black: Strap Coffee: `drinkJarBlackStrapCoffee`
- Jar of Honey: `foodHoney`
- Meat Stew: `foodMeatStew`
- Mega Crush: `drinkCanMegaCrush`
- Moldy Bread: `foodMoldyBread`
- Old Sham Sandwich: `foodShamSandwich`
- Raw Meat: `foodRawMeat`
- Red Tea: `drinkJarRedTea`
- Rotting Flesh: `foodRottingFlesh`
- Sham Chowder: `foodShamChowder`
- Steak and Potato Meal: `foodSteakAndPotato`
- Vegetable Stew: `foodVegetableStew`
- Yucca Cocktail: `drinkJarYuccaCocktail`
- Yucca Juice Smoothie: `drinkYuccaJuiceSmoothie`
- Yucca Juice: `drinkJarYuccaJuice`
- Jar Pure: `Mineral Water: drinkJarPureMineralWater`
- Mushroom01: `mushroom01`
- Mushroom02: `mushroom02`
- Crop Mushrooms: `foodCropMushrooms`
- Crop Potato: `foodCropPotato`
- Pumpkin Bread: `foodPumpkinBread`
- Pumpkin Cheesecake: `foodPumpkinCheesecake`
- Pumpkin Pie: `foodPumpkinPie`
- Shepards Pie: `foodShepardsPie`
- Spaghetti: `foodSpaghetti`
- Gumbo Stew: `foodGumboStew`
- Tuna Fish: Gravy Toast: `foodTunaFishGravyToast`
- Crop Yucca Fruit: `foodCropYuccaFruit`
Vendajes, splints, drugs inyectables y buffs químicos.
- Aloe Cream: `medicalAloeCream`
- Antibiotics: `drugAntibiotics`
- Atom Junkies: `drugAtomJunkies`
- Bandage: `medicalBandage`
- Blood Bag: `medicalBloodBag`
- Blood Draw Kit: `medicalBloodDrawKit`
- Common Name: `Block ID`
- Covert Cats: `drugCovertCats`
- Eye Kandy: `drugEyeKandy`
- First Aid Bandage: `medicalFirstAidBandage`
- First Aid Kit: `medicalFirstAidKit`
- Fort Bites: `drugFortBites`
- Hackers: `drugHackers`
- Health Bar: `drugHealthBar`
- Jail Breakers: `drugJailBreakers`
- Nerd Tats: `drugNerdTats`
- Oh ♥♥♥♥♥ Drops: `drugOhShitzDrops`
- Painkillers: `drugPainkillers`
- Plaster Cast: `medicalPlasterCast`
- Recog: `drugRecog`
- Rock Busters: `drugRockBusters`
- Skull Crushers: `drugSkullCrushers`
- Splint: `medicalSplint`
- Steroids: `drugSteroids`
- Sugar Butts: `drugSugarButts`
- Vitamins: `drugVitamins`
Seeds, etapas de crecimiento y drops de cultivos cosechables, incluidos los resource IDs de hojas y granos cosechados.
- Blueberries: `foodCropBlueberries`
- Ear of Corn: `foodCropCorn`
- Mushrooms: `foodCropMushrooms`
- Potato: `foodCropPotato`
- Yucca Fruit: `foodCropYuccaFruit`
- Mushrooms 01 (POI): `mushroom01`
- Mushrooms 02 (POI): `mushroom02`
- Aloe Vera (Seed): `plantedAloe1`
- Aloe Vera Plant 3 (POI): `plantedAloe3Harvest`
- Blueberry (Seed): `plantedBlueberry1`
- Blueberry Plant 3 (POI): `plantedBlueberry3Harvest`
- Chrysanthemum (Seed): `plantedChrysanthemum1`
- Chrysanthemum 3 (POI): `plantedChrysanthemum3Harvest`
- Coffee (Seed): `plantedCoffee1`
- Coffee Plant 3 (POI): `plantedCoffee3Harvest`
- Corn (Seed): `plantedCorn1`
- Corn (Growing): `plantedCorn2`
- Corn Plant 3 (POI): `plantedCorn3Harvest`
- Cotton (Seed): `plantedCotton1`
- Cotton 3 (POI): `plantedCotton3Harvest`
- Goldenrod (Seed): `plantedGoldenrod1`
- Goldenrod Flower 3 (POI): `plantedGoldenrod3Harvest`
- Hop (Seed): `plantedHop1`
- Hop Plant 3 (POI): `plantedHop3Harvest`
- Mushroom Spores (Seed): `plantedMushroom1`
- Mushrooms 3 (POI): `plantedMushroom3Harvest`
- Potato (Seed): `plantedPotato1`
- Potato Plant 3 (POI): `plantedPotato3Harvest`
- Snowberry (Seed): `plantedSnowberry1`
- Snowberry Plant 3 (POI): `plantedSnowberry3Harvest`
- Yucca (Seed): `plantedYucca1`
- Yucca Plant 3 (POI): `plantedYucca3Harvest`
- Aloe Vera Leaf: `resourceCropAloeLeaf`
- Coffee Beans: `resourceCropCoffeeBeans`
Materiales de crafting, minerales, escombros y variantes de roca usadas por el generador de terreno.
- Acid: `resourceAcid`
- Air Filter: `resourceAirFilter`
- Animal Fat: `resourceAnimalFat`
- Arrow Head Iron: `resourceArrowHeadIron`
- Arrow Head Steel AP: `resourceArrowHeadSteelAP`
- Bone: `resourceBone`
- Broken Glass: `resourceBrokenGlass`
- Buckshot: `resourceBuckshot`
- Bullet Casing: `resourceBulletCasing`
- Bullet Tip: `resourceBulletTip`
- Candle Stick: `resourceCandleStick`
- Candy Tin: `resourceCandyTin`
- Cement: `resourceCement`
- Clay Lump: `resourceClayLump`
- Cloth: `resourceCloth`
- Coal: `resourceCoal`
- Cobblestones: `resourceCobblestones`
- Concrete Mix: `resourceConcreteMix`
- Crop Aloe Leaf: `resourceCropAloeLeaf`
- Crop Coffee Beans: `resourceCropCoffeeBeans`
- Crushed Sand: `resourceCrushedSand`
- Door Knob: `resourceDoorKnob`
- Duct Tape: `resourceDuctTape`
- Electric Parts: `resourceElectricParts`
- Electronic Parts: `resourceElectronicParts`
- Feather: `resourceFeather`
- Fishing Weight: `resourceFishingWeight`
- Forged Iron: `resourceForgedIron`
- Forged Steel: `resourceForgedSteel`
- Glue: `resourceGlue`
- Gold Nugget: `resourceGoldNugget`
- Gun Powder: `resourceGunPowder`
- Headlight: `resourceHeadlight`
- Iron Fragment: `resourceIronFragment`
- Leather: `resourceLeather`
- Lock Pick: `resourceLockPick`
- Mechanical Parts: `resourceMechanicalParts`
- Metal Pipe: `resourceMetalPipe`
- Military Fiber: `resourceMilitaryFiber`
- Nail: `resourceNail`
- Oil: `resourceOil`
- Oil Shale: `resourceOilShale`
- Paint: `resourcePaint`
- Paper: `resourcePaper`
- Potassium Nitrate Powder: `resourcePotassiumNitratePowder`
- Radiator: `resourceRadiator`
- Raw Diamond: `resourceRawDiamond`
- Repair Kit: `resourceRepairKit`
- Rocket Casing: `resourceRocketCasing`
- Rocket Tip: `resourceRocketTip`
- Rock Small: `resourceRockSmall`
- Scrap Brass: `resourceScrapBrass`
- Scrap Iron: `resourceScrapIron`
- Scrap Lead: `resourceScrapLead`
- Scrap Polymers: `resourceScrapPolymers`
- Sewing Kit: `resourceSewingKit`
- Silver Nugget: `resourceSilverNugget`
- Snow Ball: `resourceSnowBall`
- Spring: `resourceSpring`
- Testosterone Extract: `resourceTestosteroneExtract`
- Trophy1: `resourceTrophy1`
- Trophy2: `resourceTrophy2`
- Trophy3: `resourceTrophy3`
- Wood: `resourceWood`
- Yucca Fibers: `resourceYuccaFibers`
- Flower: `forestFlower`
- Entity Glass Master: `decoEntityGlassMaster`
- Iron Boulder: `oreIronBoulder`
- Iron Cross Ctr: `rustyIronCrossCtr`
- Iron No: Upgrade Master: `scrapIronNoUpgradeMaster`
- Iron Pole: Support Ctr: `rustyIronPoleSupportCtr`
- Iron Table: `rustyIronTable`
- Scrap Iron Master: `rScrapIronMaster`
- Scrap Iron Plate: `rScrapIronPlate`
- Lead Boulder: `oreLeadBoulder`
- Entity Metal Master: `decoEntityMetalMaster`
- Metal Pile: `scrapMetalPile`
- Casino coin: `casinoCoin`
- Entity Polymer Master: `decoEntityPolymerMaster`
- Potassium Nitrate Boulder: `orePotassiumNitrateBoulder`
- Shale Boulder: `oreShaleBoulder`
- Boulder Master: `oreBoulderMaster`
- Pile Bricks: `rubblePileBricks`
- Pile Bricks Long: `rubblePileBricksLong`
- Pile Bricks Small: `rubblePileBricksSmall`
- Pile Cement: `rubblePileCement`
- Pile Concrete Small: `rubblePileConcreteSmall`
- Resource: `rockResource`
- Resource02: `rockResource02`
- rock01: `rock01`
- rock02: `rock02`
- rock03: `rock03`
- rock04: `rock04`
- rock05: `rock05`
- rock06: `rock06`
- rock07: `rock07`
- rock08: `rock08`
- rock09: `rock09`
- rock10: `rock10`
- rock11: `rock11`
- rock12: `rock12`
- Slab Overhang V1: `rubbleSlabOverhangV1`
- Slab Overhang V2: `rubbleSlabOverhangV2`
- Slab Overhang V3: `rubbleSlabOverhangV3`
- Entity Wood Master: `decoEntityWoodMaster`
- OSBWoodStack Stack: `OSBWoodStack`
- Pile Wood Large: `rubblePileWoodLarge`
- Pile Wood Small: `rubblePileWoodSmall`
- Pile Wood: Burnt Large: `rubblePileWoodBurntLarge`
- Pile Wood: Burnt Small: `rubblePileWoodBurntSmall`
- Ramp Bottom: `rubbleRampBottom`
- Ramp Top: `rubbleRampTop`
- Wood Master: `rWoodMaster`
Weapon y armor mods. Los IDs sin el sufijo Schematic producen el mod equipable, con el sufijo obtienes el libro de receta en su lugar.
- Fuel Tank Large: `modFuelTankLarge`
- Fuel Tank Small: `modFuelTankSmall`
- Gun Barrel Extender: `modGunBarrelExtender`
- Gun Bipod: `modGunBipod`
- Gun Bow: `Arrow Rest: modGunBowArrowRest`
- Gun Bow: `Polymer String: modGunBowPolymerString`
- Gun Choke: `modGunChoke`
- Gun Cripple Em: `modGunCrippleEm`
- Gun Drum: `Magazine Extender: modGunDrumMagazineExtender`
- Gun Duckbill: `modGunDuckbill`
- Gun Flashlight: `modGunFlashlight`
- Gun Foregrip: `modGunForegrip`
- Gun Laser Sight: `modGunLaserSight`
- Gun Magazine Extender: `modGunMagazineExtender`
- Gun Melee: Blessed Metal: `modGunMeleeBlessedMetal`
- Gun Melee: Flammable Oil: `modGunMeleeFlammableOil`
- Gun Melee: Liquid Nitrogen: `modGunMeleeLiquidNitrogen`
- Gun melee Ni: Cd Battery: `modGunMeleeNiCdBattery`
- Gun Melee: Rad Remover: `modGunMeleeRadRemover`
- Gun Melee: The Hunter: `modGunMeleeTheHunter`
- Gun Muzzle Brake: `modGunMuzzleBrake`
- Gun Reflex Sight: `modGunReflexSight`
- Gun Retracting Stock: `modGunRetractingStock`
- Gun Scope Large: `modGunScopeLarge`
- Gun Scope Medium: `modGunScopeMedium`
- Gun Scope Small: `modGunScopeSmall`
- Gun shotgun Tube: `Extender Magazine: modGunShotgunTubeExtenderMagazine`
- Gun Sound: Suppressor Silencer: `modGunSoundSuppressorSilencer`
- Gun Trigger: Group Automatic: `modGunTriggerGroupAutomatic`
- Gun Trigger: Group Burst: `modGunTriggerGroupBurst`
- Gun Trigger: Group Semi: `modGunTriggerGroupSemi`
- Melee Bunker Buster: `modMeleeBunkerBuster`
- Melee Club: Barbed Wire: `modMeleeClubBarbedWire`
- Melee Club: Burning Shaft: `modMeleeClubBurningShaft`
- Melee Club: Metal Spikes: `modMeleeClubMetalSpikes`
- Melee Diamond Tip: `modMeleeDiamondTip`
- Melee Ergonomic Grip: `modMeleeErgonomicGrip`
- Melee Firemans: `Axe Mod: modMeleeFiremansAxeMod`
- Melee Fortifying Grip: `modMeleeFortifyingGrip`
- Melee Grave Digger: `modMeleeGraveDigger`
- Melee Iron Breaker: `modMeleeIronBreaker`
- Melee Serrated Blade: `modMeleeSerratedBlade`
- Melee Structural Brace: `modMeleeStructuralBrace`
- Melee Stun: `Baton Repulsor: modMeleeStunBatonRepulsor`
- Melee Tempered Blade: `modMeleeTemperedBlade`
- Melee Weighted Head: `modMeleeWeightedHead`
- Melee Wood Splitter: `modMeleeWoodSplitter`
- Radiation Ready: `modRadiationReady`
- Robotic drone Armor: Plating Mod: `modRoboticDroneArmorPlatingMod`
- Robotic Drone: Cargo Mod: `modRoboticDroneCargoMod`
- Robotic Drone: Headlamp Mod: `modRoboticDroneHeadlampMod`
- Robotic Drone: Medic Mod: `modRoboticDroneMedicMod`
- Robotic drone Morale: Booster Mod: `modRoboticDroneMoraleBoosterMod`
- Robotic drone Stun: Weapon Mod: `modRoboticDroneStunWeaponMod`
- Robotic Drone: Weapon Mod: `modRoboticDroneWeaponMod`
- Shotgun Sawed: Off Barrel: `modShotgunSawedOffBarrel`
Tools y workstations. Varias tools tienen dos IDs porque el codebase rastrea tanto el nombre legacy como el nombre por tier usado después del rework de tiers de tools.
- Anvil: `toolAnvil`
- Auger: `meleeToolAuger`
- Auger: `meleeToolPickT3Auger`
- Beaker: `toolBeaker`
- Bedroll: `bedroll`
- Bellows: `toolBellows`
- Campfire: `campfire`
- Cement Mixer: `cementMixer`
- Chainsaw: `meleeToolChainsaw`
- Chansaw Parts: `meleeToolAxeT3ChainsawParts`
- Chansaw: `meleeToolAxeT3Chainsaw`
- Chemistry Station: `chemistryStation`
- Claw Hammer: `meleeToolClawHammer`
- Claw Hammer: `meleeToolRepairT1ClawHammer`
- Cooking Grill: `toolCookingGrill`
- Cooking Pot: `mineCookingPot`
- Cooking Pot: `toolCookingPot`
- Die Set: `toolAndDieSet`
- Empty: `bucketEmpty`
- Flashlight: `meleeToolFlashlight02`
- Forge Crucible: `toolForgeCrucible`
- Forge: `forge`
- Impact Driver: `meleeToolSalvageT3ImpactDriver`
- Iron Fireaxe: `meleeToolAxeT1IronFireaxe`
- Iron Fireaxe: `meleeToolFireaxeIron`
- Iron Garden Hoe: `meleeToolHoeIron`
- Iron Hoe: `meleeToolFarmT1IronHoe`
- Iron Pickaxe: `meleeToolPickaxeIron`
- Iron Pickaxe: `meleeToolPickT1IronPickaxe`
- Iron Shovel: `meleeToolShovelIron`
- Iron Shovel: `meleeToolShovelT1IronShovel`
- lanter: `planter`
- Nailgun: `gunToolNailgun`
- Nailgun: `meleeToolRepairT3Nailgun`
- Paint Brush: `meleeToolPaintTool`
- Ratchet: `meleeToolSalvageT2Ratchet`
- River Water: `bucketRiverWater`
- Saw: `tableSaw`
- Steel Axe: `meleeToolAxeT2SteelAxe`
- Steel Parts: `meleeToolAllSteelParts`
- Steel Pickaxe: `meleeToolPickaxeSteel`
- Steel Pickaxe: `meleeToolPickT2SteelPickaxe`
- Stone Axe: `meleeToolRepairT0StoneAxe`
- Stone Axe: `meleeToolStoneAxe`
- Stone Shovel: `meleeToolShovelStone`
- Stone Shovel: `meleeToolShovelT0StoneShovel`
- Torch: `meleeToolTorch`
- Wire Tool: `meleeToolWireTool`
- Workbench: `workbench`
- Wrench: `meleeToolSalvageT1Wrench`
- Wrench: `meleeToolWrench`
Turrets defensivas desplegables por el jugador.
- Turret: `shotgunTurret`
- Auto Turret: `autoTurret`
Partes de componentes de vehículos. Hacer spawn de una variante Placeable te da el item desplegable, las otras partes son intermediarios de crafting.
- Truck Accessories: `vehicle4x4TruckAccessories`
- Truck Chassis: `vehicle4x4TruckChassis`
- Truck Placeable: `vehicle4x4TruckPlaceable`
- Bicycle Chassis: `vehicleBicycleChassis`
- Bicycle Handlebars: `vehicleBicycleHandlebars`
- Bicycle Placeable: `vehicleBicyclePlaceable`
- Gyro Copter Accessories: `vehicleGyroCopterAccessories`
- Gyro Copter Chassis: `vehicleGyroCopterChassis`
- Gyrocopter Placeable: `vehicleGyrocopterPlaceable`
- Minibike Chassis: `vehicleMinibikeChassis`
- Minibike Handlebars: `vehicleMinibikeHandlebars`
- Minibike Placeable: `vehicleMinibikePlaceable`
- Motorcycle Chassis: `vehicleMotorcycleChassis`
- Motorcycle Handlebars: `vehicleMotorcycleHandlebars`
- Motorcycle Placeable: `vehicleMotorcyclePlaceable`
- Wheels: `vehicleWheels`
Eso cubre todos los comandos de consola y todos los item IDs de `giveself` expuestos actualmente por 7 Days to Die. Guarda esta página en favoritos, porque el momento en que necesites el ID de un Reinforced Wood Log Spike a las 3 de la mañana será exactamente el momento en que no lo recordarás. ¿Tienes un server de 7 Days to Die en HolyHosting? Puedes pegar cualquiera de estos comandos directamente en la consola de tu server, con la salvedad obvia de que los comandos solo para admin necesitan tener configurado primero el nivel de permisos correcto.