How to Install Dynmap on a Minecraft Server
- HolyHosting

- Oct 27
- 2 min read
1. First, download Dynmap from the official SpigotMC website, where most plugins are available: https://www.spigotmc.org/resources/dynmap%C2%AE.274/. Select the version that matches your Minecraft server and download the .jar file.

2. After downloading the Dynmap .jar file, place it in your Minecraft server's plugins folder.
3. Restart your Minecraft server so it recognizes Dynmap and generates the necessary configuration files.
4. Once Dynmap is installed on the server, you can configure it to suit your needs. Open the Dynmap configuration file (config.yml) in a text editor.
5. In the configuration file, you’ll find several options you can adjust to customize Dynmap. Some of the most common options include:
webserver-port: Sets the port Dynmap will use for the web server. Default is 8123.
webserver-bind-address: Sets the IP address Dynmap’s web server should bind to. Default is 0.0.0.0, meaning Dynmap is accessible from any device.
default-zoom: Sets the default zoom level for the map. Default is 0, showing the full map.
title: Sets the title displayed at the top of the Dynmap web page.
6. Once you’ve configured the options, save and close the configuration file.
7. Next, open the port you specified in Dynmap’s configuration via your server control panel. Go to the "Network" section in the left-hand menu, click "Create allocation", and enter the port you set in the plugin configuration.

8. Restart your Minecraft server so it recognizes the new port. After it starts, shut it down again, go back to "Ports", and set the new port as the primary one.
9. Open your web browser and go to your server’s IP address followed by :8123. For example, if your server IP is 192.168.1.2, go to:http://192.168.1.2:8123.
If everything is set up correctly, you should see your Minecraft server map in the browser.
And that’s it! Dynmap is now installed and configured on your Minecraft server. You can further customize Dynmap by adding markers, setting up layers, and configuring user permissions.
Conclusion
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